Closed
Description
Description
On iphone12 pro max it seems the "webgpu_compute_particles" is very slow, I originally though its the computation, but it's actually the particule rendering:
- Webgpu safari, top angle : 60fps
- Webgpu safari, bottom angle : 20fps
I'm a bit surprised cause I though render 1M particles would have been a piece of cake in webgpu.
For the moment I can do a PR :
- to setup 256k particles on mobiles by default
- add a gui to select the number and regenerate the particles system.
- pause/play the physics
So it might help to monitoring the performance on various mobile
Reproduction steps
- open the example on mobile
- play with the camera angle
Code
X
Live example
X
Screenshots
X
Version
r172
Device
Mobile
Browser
Safari
OS
iOS