PointShadowNode: Refactor to use native cube depth texture #32379
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Related issue: #32303 #32365
Description
Refactors point light shadows from the 2D texture atlas approach (with cubeToUV mapping) to using native cube depth textures.
Changes
CubeDepthTexturerenderingcubeToUVhelper and viewport calculationscubeDepthTexturetype support to node builderssamplerCubeShadow(GLSL) andtexture_depth_cube(WGSL) shader typesCubeTextureNodeUV handling for depth texture samplingWorks on both WebGPU and WebGL backends.
(Made using Claude Code with Opus 4.5)