So far, this mod is one of the few remaining addons that can convert between Create power and FE. However, some of its concepts clearly overlap with other mods (for example, Immersive Engineering)—such as wires, barbed wire, seed oil, ethanol, etc.—or there are now alternative ways to get certain “substitute” recipes. For instance, this mod’s electrum can be obtained by crushing tuff-related blocks to get electrum even without installing any mod that adds silver. Since some mods already add a complete electrum crafting chain, that feature may become redundant.
In the past, many mods added options in the config (cfg) to disable certain modules in order to avoid these kinds of issues. I hope you can add something similar, so that in large modpacks we can prevent content overlap and make modpack creation/maintenance more convenient.
So far, this mod is one of the few remaining addons that can convert between Create power and FE. However, some of its concepts clearly overlap with other mods (for example, Immersive Engineering)—such as wires, barbed wire, seed oil, ethanol, etc.—or there are now alternative ways to get certain “substitute” recipes. For instance, this mod’s electrum can be obtained by crushing tuff-related blocks to get electrum even without installing any mod that adds silver. Since some mods already add a complete electrum crafting chain, that feature may become redundant.
In the past, many mods added options in the config (cfg) to disable certain modules in order to avoid these kinds of issues. I hope you can add something similar, so that in large modpacks we can prevent content overlap and make modpack creation/maintenance more convenient.