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Copy pathcounters.py
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executable file
·59 lines (49 loc) · 2.57 KB
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import pygame
import config
# import random
from enums.cart_state import CartState
from helper import obj_collision, can_interact_default, overlap
from render_game import render_text
from objects import InteractiveObject
class Counter(InteractiveObject):
def can_interact(self, player):
return can_interact_default(self, player)
def __init__(self, x_position, y_position, image, food_image, string_type, price):
super().__init__(num_stages=2)
self.position = [x_position, y_position]
self.image = image
self.food_image = food_image
self.string_type = string_type
self.width = 1.5
self.height = 2.25
self.price = price
self.render_offset_x = -0.25
self.render_offset_y = -0.75
def __str__(self):
return "the {food} counter".format(food=self.string_type)
def collision(self, obj, x_position, y_position):
return overlap(self.position[0], self.position[1], self.width, self.height,
x_position, y_position, obj.width, obj.height)
def render(self, screen, camera):
screen.blit(self.image, ((self.position[0] + self.render_offset_x - camera.position[0])*config.SCALE,
(self.position[1] + self.render_offset_y - camera.position[1])*config.SCALE))
def interact(self, game, player):
if not game.render_messages:
self.set_interaction_stage(player, 1)
if self.get_interaction_stage(player) == 0:
self.set_interaction_message(player, "Hello! Would you like to buy " + self.string_type + "?")
elif self.get_interaction_stage(player) == 1:
if player.curr_cart is None and player.holding_food is None:
if player.curr_basket is None:
player.hold_food(self.string_type, self.food_image)
self.set_interaction_message(player, "You picked up your order.")
else:
if not player.curr_basket.hit_limit():
self.set_interaction_message(player, "You put " + self.string_type + " in your basket.")
player.curr_basket.add_food(self.string_type, False)
else:
self.set_interaction_message(player, "The basket is full! The food won't fit.")
elif player.holding_food is not None:
self.set_interaction_message(player, "Let go of the food you're holding to pick up food here!")
else:
self.set_interaction_message(player, "Let go of your cart to pick up food here!")