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inmvdnes/rboy (press backspace or delete to remove)

I have bundled your emulator into a game engine, and now I m hoping people will use it for their games. Especially alloying Android GBStudio games to see a new audiance. https://www.reddit.com/r/gbstudio/comments/1hz8na5/publish_gbstudio_game_as_a_windows_exe_or_android/ ...
  • greenfox1505
  • 1
  • Opened 
    on Jan 27
  • #33

I use RBoy as a library. But when compiling, I have to compile the entire prerequisite chain. This adds build time, but isn t the end of the world. I have to build winit and glium, which I don t believe ...
  • greenfox1505
  • 10
  • Opened 
    on Dec 25, 2024
  • #31

Can you give me an example to get me running? Thank you very much! I run it: rboy.exe filename=cpu_instrs.gb.gz --test-mode is show a error: image
  • yaobo-lab
  • 2
  • Opened 
    on Oct 17, 2024
  • #30

Hi! I noticed that in the Cargo.toml file Link-Time Optimization (LTO) for the project is not enabled. I suggest switching it on since it will reduce the binary size (always a good thing to have) and ...
  • zamazan4ik
  • 1
  • Opened 
    on Oct 9, 2024
  • #29

Hi, I am trying to learn about gameboy emulation and stumbled on your emulator which has been very insightful. I am a bit stumbled by the logic around how sound volume is being calculated and would love ...
  • Altaflux
  • 2
  • Opened 
    on Sep 29, 2024
  • #28

I believe that when Blip Blufs are being created the sample rate is being incorrectly used as the sample_count parameter. Although this does not causes any errors it creates BlipBufs which are unnecessarily ...
  • Altaflux
  • 1
  • Opened 
    on Sep 28, 2024
  • #27

I m beginner want to learn more about emulator. 🤔 I tried inputting the file Pokemon - Emerald Version (USA, Europe).gba but got the following error: Cartridge checksum is invalid I got the file from ...
  • jcs090218
  • 2
  • Opened 
    on Sep 21, 2024
  • #26

I d like to be able to connect Serial/Link Cables. I m imagining something like syncing this similarly to how the audio system works (you impl SerialConnection for LinkCable {?) I can imagine if you ...
  • greenfox1505
  • 7
  • Opened 
    on Apr 19, 2024
  • #21

Allow Device to load by buffer instead of by rom path. let data = fs::read(rom_name).unwrap(); //this will come from an external source let a = Device::new_cgb_from_buffer(data,true); I d also like to ...
  • greenfox1505
  • 3
  • Opened 
    on Apr 2, 2024
  • #19

  • hardBSDk
  • 4
  • Opened 
    on Feb 28, 2024
  • #18
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