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main.py
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193 lines (162 loc) · 6.32 KB
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import pygame
import sys
import math
# Constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
# Colors
WHITE = (255, 255, 255)
RED = (255, 0, 0)
BLUE1 = (16,78,139)
BLUE2 = (24,116,205)
BLUE3 = (0,154,205)
BLUE4 = (0,191,255)
BLUE5 = (151,255,255)
BLUE6 = (32,178,170)
class Paddle:
def __init__(self, screen):
self.screen = screen
self.speed = 0
self.xpos = 350
self.rect = pygame.Rect(self.xpos, 570, 100, 15)
def update(self):
self.xpos += self.speed
if self.xpos > 700:
self.xpos = 700
if self.xpos < 0:
self.xpos = 0
def draw(self):
pygame.draw.rect(self.screen, BLUE6, self.rect)
class Ball:
def __init__(self, screen):
self.screen = screen
self.xspeed = -.3
self.yspeed = -.3
self.rspeed = math.sqrt(self.xspeed ** 2 + self.yspeed ** 2)
self.bx = 400
self.by = 300
self.rect = pygame.Rect(self.bx, self.by, 30, 30)
def update(self):
self.bx += self.xspeed
self.by += self.yspeed
if self.bx > SCREEN_WIDTH or self.bx < 0:
self.xspeed *= -1
if self.by > SCREEN_HEIGHT:
if self.by > SCREEN_HEIGHT:
sys.exit()
if self.by < 0:
self.yspeed *= -1
def draw(self):
pygame.draw.ellipse(self.screen, BLUE5, self.rect)
class Brick:
def __init__(self, screen, x, y):
self.screen = screen
self.rect = pygame.Rect(x, y, 77, 12)
def draw(self):
pygame.draw.rect(self.screen, self.rect)
class BreakoutGame:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Breakout Game')
self.paddle = Paddle(self.screen)
self.ball = Ball(self.screen)
self.bricks = self.create_bricks()
self.score = 0
self.winning_score = 80
self.font = pygame.font.SysFont('comic sans', size=25)
self.start_screen = True
def create_bricks(self):
bricks = []
for i in range(8):
for j in range(10):
brick_x = j * 81 + 1
brick_y = i * 15
brick = Brick(self.screen, brick_x, brick_y)
bricks.append(brick)
return bricks
def display_scores(self):
text = self.font.render(f"Breakout Game|Score: {self.score}|", True, WHITE)
text_rect = text.get_rect(center=(SCREEN_WIDTH / 2, 138))
self.screen.blit(text, text_rect)
def display_bricks(self):
for brick in self.bricks:
if brick.rect.y == 0 or brick.rect.y == 15:
colour = BLUE1
if brick.rect.y == 30 or brick.rect.y == 45:
colour = BLUE2
if brick.rect.y == 60 or brick.rect.y == 75:
colour = BLUE3
if brick.rect.y == 90 or brick.rect.y == 105:
colour = BLUE4
pygame.draw.rect(self.screen, colour, brick.rect)
def game_over(self):
if self.score == self.winning_score:
self.screen.fill((0,0,0))
font = pygame.font.SysFont('comic sans', 50)
text3 = font.render(f"GAME OVER, You Win!", True, WHITE, None)
text3_rect = text3.get_rect(center=(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2))
self.screen.blit(text3, text3_rect)
def run(self):
while self.start_screen:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.start_screen = False
self.game_over = True
if event.type == pygame.KEYDOWN:
self.start_screen = False
self.screen.fill((0, 0, 0))
font = pygame.font.SysFont('comic sans', size=30)
start_text = font.render("Press Any Key To Start", True, WHITE)
start_text_rect = start_text.get_rect(center=(SCREEN_WIDTH / 2, 340))
self.screen.blit(start_text, start_text_rect)
font2 = pygame.font.SysFont('comic sans', size=60)
start_text2 = font2.render("Breakout Game", True, WHITE)
start_text_rect2 = start_text2.get_rect(center=(SCREEN_WIDTH / 2, 250))
self.screen.blit(start_text2, start_text_rect2)
font3 = pygame.font.SysFont('comic sans', size=18)
start_text3 = font3.render("Created By Natasha", True, WHITE)
start_text_rect3 = start_text3.get_rect(center=(705, 580))
self.screen.blit(start_text3, start_text_rect3)
pygame.display.update()
game_on = True
while game_on:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
self.paddle.speed += .7
if event.key == pygame.K_LEFT:
self.paddle.speed -= .7
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
self.paddle.speed -= .7
if event.key == pygame.K_LEFT:
self.paddle.speed += .7
self.paddle.update()
self.ball.update()
if self.ball.rect.colliderect(self.paddle.rect):
distance = (self.ball.bx + 7.5) - (self.paddle.xpos + 50)
self.ball.xspeed = distance / 80 * self.ball.rspeed
self.ball.yspeed = math.sqrt(self.ball.rspeed ** 2 - self.ball.xspeed ** 2)
self.ball.yspeed *= -1
self.ball.by -= 10
for brick in self.bricks:
if self.ball.rect.colliderect(brick.rect):
self.bricks.remove(brick)
self.ball.yspeed *= -1
self.ball.by += 1
self.score += 1
self.screen.fill((0, 0, 0))
self.paddle.rect = pygame.Rect(self.paddle.xpos, 570, 100, 15)
self.paddle.draw()
self.ball.rect = pygame.Rect(self.ball.bx, self.ball.by, 20, 20)
self.ball.draw()
self.display_bricks()
self.display_scores()
self.game_over()
pygame.display.update()
game = BreakoutGame()
game.run()