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main.py
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import random
cards = [
{"name": "Ace", "value": 11},
{"name": "2", "value": 2},
{"name": "3", "value": 3},
{"name": "4", "value": 4},
{"name": "5", "value": 5},
{"name": "6", "value": 6},
{"name": "7", "value": 7},
{"name": "8", "value": 8},
{"name": "9", "value": 9},
{"name": "10", "value": 10},
{"name": "Jack", "value": 10},
{"name": "Queen", "value": 10},
{"name": "King", "value": 10},
]
class Player:
def __init__(self, name):
self.name = name
self.hand = []
self.bet = 0
self.money = 1000 # Each player starts with $1000
def deal_card(self):
draw = random.choice(cards)
self.hand.append(draw)
if draw["name"] == "Ace":
ace_value = int(
input(
f"{self.name}, you were dealt an Ace. Do you want to count Ace as 11 or 1? [11/1] "
)
)
while ace_value not in [11, 1]:
ace_value = int(
input(
f"Invalid choice, {self.name}. Do you want to count Ace as 11 or 1? [11/1] "
)
)
draw["value"] = ace_value # Update the value of Ace in the hand
def calculate_hand_value(self):
total_value = sum(card["value"] for card in self.hand)
# Adjust for Aces if total value exceeds 21
aces_count = sum(1 for card in self.hand if card["name"] == "Ace")
while total_value > 21 and aces_count:
total_value -= 10 # Count Ace as 1 instead of 11
aces_count -= 1
return total_value
def hit_or_stay(self):
choice = input(f"{self.name}, do you want to hit? [y/n] ")
if choice.lower() == "y":
self.deal_card()
print(f"{self.name} got a {self.hand[-1]['name']}")
elif choice.lower() == "n":
pass
else:
print("Invalid choice. Please enter y or n.")
self.hit_or_stay()
def place_bet(self):
while True:
try:
self.bet = int(input(f"{self.name}, enter your bet: "))
if self.bet > self.money:
print("You don't have enough money to bet that much.")
else:
self.money -= self.bet # Deduct the bet from player's money
break
except ValueError:
print("Invalid bet. Please enter a number.")
class Game:
def __init__(self):
self.players = []
self.gameover = False
def remove_broke_players(self):
# Create a list of players to remove
players_to_remove = [player for player in self.players if player.money <= 0]
# Remove each player from the game
for player in players_to_remove:
print(f"{player.name} is out of money and has been removed from the game.")
self.players.remove(player)
def dealer_turn(self, dealer):
dealer_value = dealer.calculate_hand_value()
print(f"Dealer's hand value is {dealer_value}")
for player in self.players:
player_value = player.calculate_hand_value()
if player_value > 21:
print(f"{player.name} busts! Dealer wins.")
print(f"{player.name} now has ${player.money}")
elif dealer_value > 21:
print(f"Dealer busts! {player.name} wins.")
player.money += player.bet * 2
print(f"{player.name} now has ${player.money}")
elif player_value > dealer_value:
print(f"{player.name} wins!")
player.money += player.bet * 2
print(f"{player.name} now has ${player.money}")
elif player_value < dealer_value:
print("Dealer wins!")
print(f"{player.name} now has ${player.money}")
else:
print("It's a tie!")
player.money += player.bet # Player gets their bet back
print(f"{player.name} now has ${player.money}")
# Remove players with no money
self.remove_broke_players()
# Check if there are players left
if len(self.players) == 0:
print("No players left. Game over.")
self.gameover = True
return # Skip the play again prompt
if len(self.players) == 1:
self.gameover = True
# Ask if players want to play again
play_again = input("Do you want to play again? [y/n] ")
if play_again.lower() == "y":
for player in self.players:
player.hand = []
player.bet = 0
else:
self.gameover = True
def main(self):
print(r""".------..------..------..------..------..------..------..------..------.
|B.--. ||L.--. ||A.--. ||C.--. ||K.--. ||J.--. ||A.--. ||C.--. ||K.--. |
| :(): || :/\: || (\/) || :/\: || :/\: || :(): || (\/) || :/\: || :/\: |
| ()() || (__) || :\/: || :\/: || :\/: || ()() || :\/: || :\/: || :\/: |
| '--'B|| '--'L|| '--'A|| '--'C|| '--'K|| '--'J|| '--'A|| '--'C|| '--'K|
`------'`------'`------'`------'`------'`------'`------'`------'`------'""")
print("Starting money: 1000")
player_num = int(input("How many players? "))
for _ in range(player_num):
player_name = input("Enter player name: ")
self.players.append(Player(player_name))
while not self.gameover:
dealer = Player("Dealer")
dealer.deal_card()
dealer.deal_card()
print(f"Dealer's up card is {dealer .hand[0]['name']}")
for player in self.players:
player.place_bet()
player.deal_card()
player.deal_card()
print(
f"{player.name}'s hand is {player.hand[0]['name']} and {player.hand[1]['name']}"
)
player.hit_or_stay()
print(f"{player.name}'s hand value is {player.calculate_hand_value()}")
while dealer.calculate_hand_value() < 17:
dealer.deal_card()
self.dealer_turn(dealer)
# To start the game, create an instance of Game and call the main method
if __name__ == "__main__":
game = Game()
game.main()