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not works... #1

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@raveneer

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@raveneer

hello. i'm very excited your work.
but sadly not works for me...

  1. open unity 2017.1.2f1 / NCrunch 3.11.0.9 / VS2017

  2. add edit mode test. test runner > pass

  3. install adapter from asset store

  4. close unity

  5. open unity. open testcode with vs (by unity editor)

  6. NCrunch throw casting error.

  7. solutions reference not changed. (still C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll)

  8. i add small debug line

ProjectFilesGenerator.ProjectFileGeneration += (string name, string content) =>
{
Debug.Log("change done!");
return content.Replace(NUnitUnityReference, NUnitOfficialReference);
};
9. close unity. open unity.
10. i can see "change done!" twice.
11. open testcode.
12. still same. not works (like .6)


NCrunch error line

An error occurred while analysing this project after it was built: System.Reflection.TargetInvocationException: 호출 대상이 예외를 Throw했습니다. ---> System.InvalidCastException: 'nCrunch.Module.NUnit3.Integration.NUnit3CallbackProxy' 형식 개체를 'System.Web.UI.ICallbackEventHandler' 형식으로 캐스팅할 수 없습니다.
위치: NUnit.Framework.Api.FrameworkController.LoadTestsAction..ctor(FrameworkController controller, Object handler)
--- 내부 예외 스택 추적의 끝 ---
위치: System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
위치: System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
위치: System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
위치: System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
위치: System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
위치: nCrunch.Module.NUnit3.Integration.FrameworkController.LoadTests(INUnit3CallbackHandler handler)
위치: nCrunch.Module.NUnit3.Integration.NUnit3FrameworkInteractor.b__7_0()
위치: nCrunch.Common.PerformanceTracking.PerfTracker.TrackActivity(String name, Action activity)
위치: nCrunch.Common.PerformanceTracking.PerfTracker.TryTrackActivity(String name, Action activity)
위치: nCrunch.Module.NUnit3.Integration.NUnit3FrameworkInteractor.prepareFramework(DynamicProxy[] dynamicProxies)
위치: nCrunch.Module.NUnit3.Integration.NUnit3FrameworkInteractor..ctor(ReflectedAssembly assembly, IList1 referencedAssemblyFilePaths, ComponentUniqueName testComponentUniqueName, DynamicProxy[] dynamicProxies) 위치: nCrunch.Module.NUnit3.Integration.NUnit3FrameworkRuntimeEnvironment.FindFrameworkTestsInAssembly(ReflectedAssembly assembly, FilePath assemblyFilePath, IList1 referencedAssemblyFilePaths, ComponentUniqueName testComponentUniqueName, PlatformType platformType, DynamicProxy[] dynamicProxies)
위치: nCrunch.TestExecution.TestFinder.�.�()
위치: nCrunch.Common.PerformanceTracking.PerfTracker.TrackActivity(String name, Action activity)
위치: nCrunch.TestExecution.TestFinder.�.�()
위치: nCrunch.Common.PerformanceTracking.PerfTracker.TrackActivity(String name, Action activity)
위치: nCrunch.TestExecution.TestFinder.FindTestsForFrameworks(ReflectedAssembly assembly, FilePath assemblyFilePath, IList`1 referencedAssemblyFilePaths, DescribedTestFrameworkDiscoverer[] describedDiscoverers, ComponentUniqueName testComponentUniqueName, PlatformType platformType, DynamicProxy[] dynamicProxies)
위치: nCrunch.TestExecution.RemoteTaskRunner.AnalyseAssembly(DescribedTestFrameworkDiscoverer[] applicableFrameworks, ComponentUniqueName testComponentUniqueName, PerfTracker perfTracker)


plus : when i change Nunit dll from
Files\Unity\Editor\Data\UnityExtensions\Unity\TestRunner\net35\unity-custom\nunit.framework.dll
to your asset's Nunit dll,
'NCrunch works fine, but Unity TestRunner fail'
in this case, can't test monobehaviors. not helpful :(

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