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Version 0.13.1
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Cargo.lock

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Cargo.toml

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[package]
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name = "lyon"
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version = "0.13.0"
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version = "0.13.1"
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description = "2D Graphics rendering on the GPU using tessellation."
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authors = [ "Nicolas Silva <[email protected]>" ]
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repository = "https://github.com/nical/lyon"
@@ -35,11 +35,11 @@ libtess2 = ["lyon_tess2"]
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[dependencies]
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lyon_tessellation = { version = "0.13.0", path = "tessellation/" }
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lyon_algorithms = { version = "0.13.0", path = "algorithms/" }
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lyon_tessellation = { version = "0.13.1", path = "tessellation/" }
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lyon_algorithms = { version = "0.13.1", path = "algorithms/" }
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lyon_extra = { version = "0.13.0", optional = true, path = "extra/" }
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lyon_svg = { version = "0.13.0", optional = true, path = "svg/" }
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lyon_tess2 = { version = "0.13.0", optional = true, path = "tess2/" }
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lyon_tess2 = { version = "0.13.1", optional = true, path = "tess2/" }
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[workspace]
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members = [

README.md

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@@ -90,7 +90,7 @@ Lyon is *not* an SVG renderer. For now lyon mainly provides primitives to tessel
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### How do I render the output of the tessellators?
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Although the format of the output of the tessellators is customizable, the algorithms are designed to generate a vertex and an index buffer. See the [lyon::tessellation documentaton](https://docs.rs/lyon_tessellation/0.7.4/lyon_tessellation/#the-output-geometry-builders) for more details.
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Although the format of the output of the tessellators is customizable, the algorithms are designed to generate a vertex and an index buffer. See the [lyon::tessellation documentation](https://docs.rs/lyon_tessellation/0.7.4/lyon_tessellation/#the-output-geometry-builders) for more details.
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### Is anti-aliasing supported?
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algorithms/Cargo.toml

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[package]
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name = "lyon_algorithms"
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version = "0.13.0"
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version = "0.13.1"
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description = "2D Path manipulation/transformation algorithms."
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authors = [ "Nicolas Silva <[email protected]>" ]
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repository = "https://github.com/nical/lyon"
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[dependencies]
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lyon_path = { version = "0.13.0", path = "../path" }
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lyon_path = { version = "0.13.1", path = "../path" }
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serde = { version = "1.0", optional = true, features = ["serde_derive"] }
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sid = "0.5.2"

geom/Cargo.toml

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[package]
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name = "lyon_geom"
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version = "0.12.3"
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version = "0.12.4"
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description = "2D quadratic and cubic bézier arcs and line segment math on top of euclid."
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authors = ["Nicolas Silva <[email protected]>"]
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repository = "https://github.com/nical/lyon"

path/Cargo.toml

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[package]
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name = "lyon_path"
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version = "0.13.0"
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version = "0.13.1"
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description = "Types and utilities to store, build and iterate over 2D paths."
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authors = [ "Nicolas Silva <[email protected]>" ]
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repository = "https://github.com/nical/lyon"
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serialization = ["serde", "lyon_geom/serialization"]
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[dependencies]
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lyon_geom = { version = "0.12.3", path = "../geom" }
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lyon_geom = { version = "0.12.4", path = "../geom" }
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serde = { version = "1.0", optional = true, features = ["serde_derive"] }

tess2/Cargo.toml

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[package]
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name = "lyon_tess2"
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version = "0.13.0"
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version = "0.13.1"
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description = "An additional path tessellator for lyon using libtess2."
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authors = [ "Nicolas Silva <[email protected]>" ]
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repository = "https://github.com/nical/lyon"
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[dependencies]
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lyon_tessellation = { version = "0.13.0", path = "../tessellation" }
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lyon_tessellation = { version = "0.13.1", path = "../tessellation" }
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serde = { version = "1.0", optional = true, features = ["serde_derive"] }
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tess2-sys = "0.0.1"

tessellation/Cargo.toml

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[package]
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name = "lyon_tessellation"
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version = "0.13.0"
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version = "0.13.1"
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description = "A low level path tessellation library."
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authors = [ "Nicolas Silva <[email protected]>" ]
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repository = "https://github.com/nical/lyon"
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[dependencies]
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lyon_path = { version = "0.13.0", path = "../path" }
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lyon_path = { version = "0.13.1", path = "../path" }
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sid = "0.5"
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serde = { version = "1.0", optional = true, features = ["serde_derive"] }
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tessellation/src/geometry_builder.rs

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fn end_geometry(&mut self) -> Count;
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/// Inserts a vertex, providing its position, and optionally a normal.
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/// Retuns a vertex id that is only valid between begin_geometry and end_geometry.
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/// Returns a vertex id that is only valid between begin_geometry and end_geometry.
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///
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/// This method can only be called between begin_geometry and end_geometry.
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fn add_vertex(&mut self, vertex: Input) -> Result<VertexId, GeometryBuilderError>;
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/// This method can only be called between begin_geometry and end_geometry.
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fn add_triangle(&mut self, a: VertexId, b: VertexId, c: VertexId);
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/// abort_geometry is called instead of end_geometry if an error occured while producing
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/// abort_geometry is called instead of end_geometry if an error occurred while producing
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/// the geometry and we won't be able to finish.
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///
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/// The implementation is expected to discard the geometry that was generated since the last
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/// Structure that holds the vertex and index data.
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///
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/// Usually writen into though temporary `BuffersBuilder` objects.
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/// Usually written into though temporary `BuffersBuilder` objects.
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#[derive(Clone, Debug, Default)]
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#[cfg_attr(feature = "serialization", derive(Serialize, Deserialize))]
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pub struct VertexBuffers<VertexType, IndexType> {

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