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Bug Report: Character Environment Audios Interefere w/ Music Audio #37

@Parallaxes

Description

@Parallaxes

Description

When playing the game on certain devices, background music is interrupted by in-game actions, such as jumping, enemy deaths, and coin collection. This significantly disrupts the audio experience and detracts from the game's immersion.

Steps to Reproduce

  1. Launch the game.
  2. Start playing and ensure background music is enabled (use Level 7: Winter)
  3. Perform in-game actions like jumping, defeating an enemy, or collection a coin.

Expected Behavior

The background music should continue playing smoothly, unaffected by in-game actions or sound effects.

Actual Behavior

The background music is interrupted or momentarily pauses when in-game actions, such as jumping, enemy deaths, or coin collection, occur.

Environment

Browser: Firefox, Chrome (tested)
OS: Windows 11 (tested on Dell Inspiron 14)
Game Version: Any version

Possible Related Code

  • Event handlers for sound effects triggered by in-game actions.
  • Audio mixing logic or priority handling for background music vs. sound effects.
  • Buffering or playback issues in the audio engine.

Additional Context

  • The issue was tested on a Dell Inspiron 14 and appears consistent across both Firefox and Chrome.
  • Other devices and browsers might not exhibit the same issue, suggesting a potential hardware or driver-related conflict.

Severity

Medium - While the game remains playable, certain devices experiencing audio interruptions singificantly affects UX.

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