-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathCardviewer.cs
More file actions
354 lines (305 loc) · 15.3 KB
/
Cardviewer.cs
File metadata and controls
354 lines (305 loc) · 15.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ScrollsModLoader.Interfaces;
using UnityEngine;
using Irrelevant.Assets;
using System.Reflection;
namespace Auction.mod
{
class Cardviewer : iEffect, iCardRule, ICardListCallback
{
struct cardtextures
{
public Texture cardimgimg;
public Rect cardimgrec;
}
struct renderwords
{
public string text;
public GUIStyle style;
public Rect rect;
public Color color;
}
public bool cardReadyToDraw { get; set; }
Texture cardtext;
float scalefactor = 1.0f;
public int clicked = 0;
private GameObject cardRule;
private List<renderwords> textsArr = new List<renderwords>();
private List<cardtextures> gameObjects = new List<cardtextures>();
private FieldInfo icoField;
private FieldInfo statsBGField;
private FieldInfo icoBGField;
private FieldInfo gosNumHitPointsField;
private FieldInfo gosNumAttackPowerField;
private FieldInfo gosNumCountdownField;
private FieldInfo gosNumCostField;
private FieldInfo gosactiveAbilityField;
private FieldInfo textsArrField;
private FieldInfo cardImageField;
Rect cardrect=new Rect();
private static Cardviewer instance;
public static Cardviewer Instance
{
get
{
if (instance == null)
{
instance = new Cardviewer();
}
return instance;
}
}
private Cardviewer()
{
cardReadyToDraw=false;
//needed for getting the textures of the drawing card
statsBGField = typeof(CardView).GetField("statsBG", BindingFlags.Instance | BindingFlags.NonPublic);
icoBGField = typeof(CardView).GetField("icoBG", BindingFlags.Instance | BindingFlags.NonPublic);
icoField = typeof(CardView).GetField("ico", BindingFlags.Instance | BindingFlags.NonPublic);
gosNumAttackPowerField = typeof(CardView).GetField("gosNumAttackPower", BindingFlags.Instance | BindingFlags.NonPublic);
gosNumCountdownField = typeof(CardView).GetField("gosNumCountdown", BindingFlags.Instance | BindingFlags.NonPublic);
gosNumCostField = typeof(CardView).GetField("gosNumCost", BindingFlags.Instance | BindingFlags.NonPublic);
gosNumHitPointsField = typeof(CardView).GetField("gosNumHitPoints", BindingFlags.Instance | BindingFlags.NonPublic);
textsArrField = typeof(CardView).GetField("textsArr", BindingFlags.Instance | BindingFlags.NonPublic);
cardImageField = typeof(CardView).GetField("cardImage", BindingFlags.Instance | BindingFlags.NonPublic);
gosactiveAbilityField = typeof(CardView).GetField("gosActiveAbilities", BindingFlags.Instance | BindingFlags.NonPublic);
}
public void createcard(int arrindex, int cardid)
{
CardType type = CardTypeManager.getInstance().get(cardid);
Card card = new Card(cardid, type, false);
UnityEngine.Object.Destroy(this.cardRule);
cardRule = PrimitiveFactory.createPlane();
cardRule.name = "CardRule";
CardView cardView = cardRule.AddComponent<CardView>();
cardView.init(this, card, -1);
cardView.applyHighResTexture();
cardView.setLayer(8);
Vector3 vccopy = Camera.main.transform.localPosition;
Camera.main.transform.localPosition = new Vector3(0f, 1f, -10f);
cardRule.transform.localPosition = Camera.main.ScreenToWorldPoint(new Vector3((float)Screen.width * 0.3f, (float)Screen.height * 0.6f, 0.9f)); ;
cardRule.transform.localEulerAngles = new Vector3(90f, 180f, 0f);
cardRule.transform.localScale = new Vector3(9.3f, 0.1f, 15.7f);// CardView.CardLocalScale(100f);
cardtext = cardRule.renderer.material.mainTexture;
Vector3 ttvec1 = Camera.main.WorldToScreenPoint(cardRule.renderer.bounds.min);
Vector3 ttvec2 = Camera.main.WorldToScreenPoint(cardRule.renderer.bounds.max);
Rect ttrec = new Rect(ttvec1.x, Screen.height - ttvec2.y, ttvec2.x - ttvec1.x, ttvec2.y - ttvec1.y);
scalefactor = (float)(Screen.height / 1.9) / ttrec.height;
cardRule.transform.localScale = new Vector3(cardRule.transform.localScale.x * scalefactor, cardRule.transform.localScale.y, cardRule.transform.localScale.z * scalefactor);
ttvec1 = Camera.main.WorldToScreenPoint(cardRule.renderer.bounds.min);
ttvec2 = Camera.main.WorldToScreenPoint(cardRule.renderer.bounds.max);
ttrec = new Rect(ttvec1.x, Screen.height - ttvec2.y, ttvec2.x - ttvec1.x, ttvec2.y - ttvec1.y);
cardrect = ttrec;
gettextures(cardView);
this.cardReadyToDraw = true;
Camera.main.transform.localPosition = vccopy;
//Console.WriteLine("CARD: " + clink);
this.clicked = 0;
}
private void gettextures(CardView cardView)
{ // get textures from cardview (because cardview issnt painted above ongui drawing, so we draw the textures ongui :D)
this.gameObjects.Clear();
GameObject go1 = (GameObject)cardImageField.GetValue(cardView);
cardtextures temp1 = new cardtextures();
temp1.cardimgimg = go1.renderer.material.mainTexture;
Vector3 vec1 = Camera.main.WorldToScreenPoint(go1.renderer.bounds.min);
Vector3 vec2 = Camera.main.WorldToScreenPoint(go1.renderer.bounds.max);
Rect rec = new Rect(vec1.x, Screen.height - vec2.y, vec2.x - vec1.x, vec2.y - vec1.y);
temp1.cardimgrec = rec;
if (go1.renderer.enabled) { this.gameObjects.Add(temp1); }
// card-texture
temp1 = new cardtextures();
temp1.cardimgimg = cardtext;
temp1.cardimgrec = cardrect;
this.gameObjects.Add(temp1);
//icon background
go1 = (GameObject)icoBGField.GetValue(cardView);
temp1 = new cardtextures();
temp1.cardimgimg = go1.renderer.material.mainTexture;
Vector3 ttvec1 = Camera.main.WorldToScreenPoint(go1.renderer.bounds.min);
Vector3 ttvec2 = Camera.main.WorldToScreenPoint(go1.renderer.bounds.max);
Rect ttrec = new Rect(ttvec1.x, Screen.height - ttvec2.y, ttvec2.x - ttvec1.x, ttvec2.y - ttvec1.y);
temp1.cardimgrec = ttrec;
if (go1.renderer.enabled) { this.gameObjects.Add(temp1); }
//stats background
go1 = (GameObject)statsBGField.GetValue(cardView);
temp1 = new cardtextures();
temp1.cardimgimg = go1.renderer.material.mainTexture;
ttvec1 = Camera.main.WorldToScreenPoint(go1.renderer.bounds.min);
ttvec2 = Camera.main.WorldToScreenPoint(go1.renderer.bounds.max);
ttrec = new Rect(ttvec1.x, Screen.height - ttvec2.y, ttvec2.x - ttvec1.x, ttvec2.y - ttvec1.y);
temp1.cardimgrec = ttrec;
if (go1.renderer.enabled) { this.gameObjects.Add(temp1); }
//ico
go1 = (GameObject)icoField.GetValue(cardView);
temp1 = new cardtextures();
temp1.cardimgimg = go1.renderer.material.mainTexture;
ttvec1 = Camera.main.WorldToScreenPoint(go1.renderer.bounds.min);
ttvec2 = Camera.main.WorldToScreenPoint(go1.renderer.bounds.max);
ttrec = new Rect(ttvec1.x, Screen.height - ttvec2.y, ttvec2.x - ttvec1.x, ttvec2.y - ttvec1.y);
temp1.cardimgrec = ttrec;
if (go1.renderer.enabled) { this.gameObjects.Add(temp1); }
List<GameObject> Images = (List<GameObject>)gosNumHitPointsField.GetValue(cardView);
foreach (GameObject go in Images)
{
cardtextures temp = new cardtextures();
temp.cardimgimg = go.renderer.material.mainTexture;
Vector3 tvec1 = Camera.main.WorldToScreenPoint(go.renderer.bounds.min);
Vector3 tvec2 = Camera.main.WorldToScreenPoint(go.renderer.bounds.max);
Rect trec = new Rect(tvec1.x, Screen.height - tvec2.y, tvec2.x - tvec1.x, tvec2.y - tvec1.y);
temp.cardimgrec = trec;
if (go.renderer.enabled) { this.gameObjects.Add(temp); }
}
//ability background
Images = (List<GameObject>)gosactiveAbilityField.GetValue(cardView);
foreach (GameObject go in Images)
{
if (go.name == "Trigger_Ability_Button")
{
cardtextures temp = new cardtextures();
temp.cardimgimg = go.renderer.material.mainTexture;
Vector3 tvec1 = Camera.main.WorldToScreenPoint(go.renderer.bounds.min);
Vector3 tvec2 = Camera.main.WorldToScreenPoint(go.renderer.bounds.max);
Rect trec = new Rect(tvec1.x, Screen.height - tvec2.y, tvec2.x - tvec1.x, tvec2.y - tvec1.y);
temp.cardimgrec = trec;
if (go.renderer.enabled) { this.gameObjects.Add(temp); }
break;
}
}
Images = (List<GameObject>)gosNumCostField.GetValue(cardView);
foreach (GameObject go in Images)
{
cardtextures temp = new cardtextures();
temp.cardimgimg = go.renderer.material.mainTexture;
Vector3 tvec1 = Camera.main.WorldToScreenPoint(go.renderer.bounds.min);
Vector3 tvec2 = Camera.main.WorldToScreenPoint(go.renderer.bounds.max);
Rect trec = new Rect(tvec1.x, Screen.height - tvec2.y, tvec2.x - tvec1.x, tvec2.y - tvec1.y);
temp.cardimgrec = trec;
if (go.renderer.enabled) { this.gameObjects.Add(temp); }
}
Images = (List<GameObject>)gosNumAttackPowerField.GetValue(cardView);
foreach (GameObject go in Images)
{
cardtextures temp = new cardtextures();
temp.cardimgimg = go.renderer.material.mainTexture;
Vector3 tvec1 = Camera.main.WorldToScreenPoint(go.renderer.bounds.min);
Vector3 tvec2 = Camera.main.WorldToScreenPoint(go.renderer.bounds.max);
Rect trec = new Rect(tvec1.x, Screen.height - tvec2.y, tvec2.x - tvec1.x, tvec2.y - tvec1.y);
temp.cardimgrec = trec;
if (go.renderer.enabled) { this.gameObjects.Add(temp); }
}
Images = (List<GameObject>)gosNumCountdownField.GetValue(cardView);
foreach (GameObject go in Images)
{
cardtextures temp = new cardtextures();
temp.cardimgimg = go.renderer.material.mainTexture;
Vector3 tvec1 = Camera.main.WorldToScreenPoint(go.renderer.bounds.min);
Vector3 tvec2 = Camera.main.WorldToScreenPoint(go.renderer.bounds.max);
Rect trec = new Rect(tvec1.x, Screen.height - tvec2.y, tvec2.x - tvec1.x, tvec2.y - tvec1.y);
temp.cardimgrec = trec;
if (go.renderer.enabled) { this.gameObjects.Add(temp); }
}
textsArr.Clear();
Images = (List<GameObject>)textsArrField.GetValue(cardView);
foreach (GameObject go in Images)
{
TextMesh lol = go.GetComponentInChildren<TextMesh>();
renderwords stuff;
stuff.text = lol.text;
Vector3 tvec1 = Camera.main.WorldToScreenPoint(go.renderer.bounds.min);
Vector3 tvec2 = Camera.main.WorldToScreenPoint(go.renderer.bounds.max);
Rect trec = new Rect(tvec1.x, Screen.height - tvec2.y, tvec2.x - tvec1.x, tvec2.y - tvec1.y);
stuff.rect = trec;
GUIStyle style = new GUIStyle();
style.font = lol.font;
style.alignment = (TextAnchor)lol.alignment;
style.fontSize = (int)(lol.fontSize);
style.wordWrap = false;
style.stretchHeight = false;
style.stretchWidth = false;
stuff.color = new Color(go.renderer.material.color.r, go.renderer.material.color.g, go.renderer.material.color.b, 0.9f);
style.normal.textColor = stuff.color;
stuff.style = style;
textsArr.Add(stuff);
}
}
public void clearallpics()
{
UnityEngine.Object.Destroy(this.cardRule);
textsArr = new List<renderwords>();
gameObjects = new List<cardtextures>();
this.cardReadyToDraw = false;
}
public void draw()
{
// draw cardoverlay again!
if (this.cardReadyToDraw)
{
if (this.clicked < 3) clicked++;
//GUI.depth =1;
Rect rect = new Rect(100, 100, 100, Screen.height - 200);
foreach (cardtextures cd in this.gameObjects)
{
GUI.DrawTexture(cd.cardimgrec, cd.cardimgimg);
}
foreach (renderwords rw in this.textsArr)
{
float width = rw.style.CalcSize(new GUIContent(rw.text)).x;
GUI.matrix = Matrix4x4.TRS(new Vector3(0, 0, 0),
Quaternion.identity, new Vector3(rw.rect.width / width, rw.rect.width / width, 1));
Rect lol = new Rect(rw.rect.x * width / rw.rect.width, rw.rect.y * width / rw.rect.width, rw.rect.width * width / rw.rect.width, rw.rect.height * width / rw.rect.width);
GUI.contentColor = rw.color;
GUI.Label(lol, rw.text, rw.style);
}
}
}
//need following 6 methods for icardrule
public void HideCardView()
{
}
public void SetLoadedImage(Texture2D image, string imageName)
{
ResourceManager.instance.assignTexture2D(imageName, image);
}
public Texture2D GetLoadedImage(string imageName)
{
return ResourceManager.instance.tryGetTexture2D(imageName);
}
public void ActivateTriggeredAbility(string id, TilePosition pos)
{
}
public void effectAnimDone(EffectPlayer theEffect, bool loop)
{
if (loop)
{
theEffect.playEffect(0);
}
else
{
UnityEngine.Object.Destroy(theEffect);
}
}
public void locator(EffectPlayer effect, AnimLocator loc)
{
}
//icardlistcallback
public void ButtonClicked(CardListPopup popup, ECardListButton button)
{
}
public void ButtonClicked(CardListPopup popup, ECardListButton button, List<Card> selectedCards)
{
}
public void ItemButtonClicked(CardListPopup popup, Card card)
{
}
public void ItemHovered(CardListPopup popup, Card card)
{
}
public void ItemClicked(CardListPopup popup, Card card)
{
}
}
}