diff --git a/src/idle/idle_grace_overlay.cpp b/src/idle/idle_grace_overlay.cpp index c84822b3e8..113ad365b4 100644 --- a/src/idle/idle_grace_overlay.cpp +++ b/src/idle/idle_grace_overlay.cpp @@ -212,7 +212,7 @@ void IdleGraceOverlay::buildScene(Instance& inst, std::uint32_t width, std::uint // Fullscreen tint: fade this layer only so the Wayland buffer stays a proper overlay (transparent // clear + premultiplied tint). auto dim = std::make_unique(); - dim->setFill(colorSpecFromRole(ColorRole::Surface)); + dim->setFill(fixedColorSpec(rgba(0.0f, 0.0f, 0.0f, 1.0f))); dim->setOpacity(0.0f); dim->setPosition(0.0f, 0.0f); dim->setSize(w, h);