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This repository was archived by the owner on Feb 22, 2023. It is now read-only.

Commit 5307a0a

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빌드수정
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2 files changed

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-4
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Unity/OneTwoShotgun/Assembly-CSharp.csproj

Lines changed: 3 additions & 3 deletions
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@@ -43,6 +43,7 @@
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<Compile Include="Assets/_Scripts/HanSocket/VO/Player/MoveVO.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/Sender/JoinSender.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/VO/Player/FiredVO.cs" />
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<Compile Include="Assets/_Scripts/UI/Queue/LeaderBoardUI.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/Handlers/Player/HitHandler.cs" />
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<Compile Include="Assets/_Scripts/Characters/Player/IDamageable.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/Handlers/Auth/LoginRequestHandler.cs" />
@@ -69,13 +70,15 @@
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<Compile Include="Assets/_Scripts/HanSocket/VO/DataVO.cs" />
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<Compile Include="Assets/_Scripts/Characters/Player/PlayerShoot.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/Handlers/InGame/LoadedTimeoutHandler.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/Sender/InGameEnteredSender.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/VO/Queue/RoomDataVO.cs" />
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<Compile Include="Assets/_Scripts/Characters/Pool/CharacterPool.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/VO/Queue/JoinedVO.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/VO/Player/BulletDataVO.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/VO/Player/DeadVO.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/Handlers/InGame/WinHandler.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/Data/GameData.cs" />
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<Compile Include="Assets/_Scripts/UI/Auth/ConnectToServer.cs" />
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<Compile Include="Assets/_Scripts/UI/Auth/NicknameInputUI.cs" />
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<Compile Include="Assets/_Scripts/Characters/Player/PlayerHealth.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/Handlers/Queue/LeftHandler.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/Handlers/Player/BulletDataHandler.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/BufferHandler.cs" />
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<Compile Include="Assets/_Scripts/Characters/Player/Shell.cs" />
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<Compile Include="Assets/_Scripts/HanSocket/Sender/InGameEnteredSender.cs" />
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<Compile Include="Assets/_Scripts/UI/Auth/ConnectToServer.cs" />
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<Compile Include="Assets/_Scripts/UI/Queue/LeaderBoardUI.cs" />
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<None Include="Assets/TextMesh Pro/Shaders/TMPro.cginc" />
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<None Include="Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader" />
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<None Include="Assets/Packages/WebSocketSharp-netstandard.1.0.1/lib/netstandard2.0/websocket-sharp.xml" />

Unity/OneTwoShotgun/obj/Debug/project.razor.json

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{
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"FilePath": "/home/han/Documents/OneTwoShotgun/Unity/OneTwoShotgun/Unity.Mathematics.Editor.csproj",
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"FilePath": "/home/han/Documents/OneTwoShotgun/Unity/OneTwoShotgun/Unity.Toolchain.Linux-x86_64.csproj",
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"Configuration": {
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"ConfigurationName": "UnsupportedRazor",
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"LanguageVersion": "1.0",

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