Feature Summary:
For Metal Gear Solid
Hi, just wondering if there is a way or an additional way to apply bilinear/ sharp bilinear (integer scaled, then bilinear after) upscaling to the image with the mod without bilinear texture filtering?
Is your proposal related to a problem?
When using the smoothing toggle in game, the mod seemingly applies texture filtering along with the bilinear upscaling.
Describe the solution you'd like
I’m wondering if it’s doable to add a toggle in the config file to adjust scaling type independent of filtering applied to textures. I’m a weirdo for this but I’d love to have an option for when the game scaled from a lower than native monitor res with a softer style of scaling, but without the smoothed out textures that are far removed in appearance from the Playstation original.
Describe alternatives you've considered
Something kind of like this. 2 added toggles in the config file,
“Scaling:
Nearest/ Bilinear/ Sharp Bilinear
Texture Filtering (with smoothing toggle on):
true/false”
they can be left at false by default as I know most people do not prefer the smoothing in either form.
Feature Summary:
For Metal Gear Solid
Hi, just wondering if there is a way or an additional way to apply bilinear/ sharp bilinear (integer scaled, then bilinear after) upscaling to the image with the mod without bilinear texture filtering?
Is your proposal related to a problem?
When using the smoothing toggle in game, the mod seemingly applies texture filtering along with the bilinear upscaling.
Describe the solution you'd like
I’m wondering if it’s doable to add a toggle in the config file to adjust scaling type independent of filtering applied to textures. I’m a weirdo for this but I’d love to have an option for when the game scaled from a lower than native monitor res with a softer style of scaling, but without the smoothed out textures that are far removed in appearance from the Playstation original.
Describe alternatives you've considered
Something kind of like this. 2 added toggles in the config file,“Scaling:
Nearest/ Bilinear/ Sharp Bilinear
Texture Filtering (with smoothing toggle on):
true/false”
they can be left at false by default as I know most people do not prefer the smoothing in either form.