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[Feature Request]: Bilinear/Sharp Bilinear Scaling Toggle Without Applied Filtering To Textures #102

Description

@ToreiRiri

Feature Summary:

For Metal Gear Solid
Hi, just wondering if there is a way or an additional way to apply bilinear/ sharp bilinear (integer scaled, then bilinear after) upscaling to the image with the mod without bilinear texture filtering?

Is your proposal related to a problem?

When using the smoothing toggle in game, the mod seemingly applies texture filtering along with the bilinear upscaling.

Describe the solution you'd like

I’m wondering if it’s doable to add a toggle in the config file to adjust scaling type independent of filtering applied to textures. I’m a weirdo for this but I’d love to have an option for when the game scaled from a lower than native monitor res with a softer style of scaling, but without the smoothed out textures that are far removed in appearance from the Playstation original.

Describe alternatives you've considered

Something kind of like this. 2 added toggles in the config file,

“Scaling:
Nearest/ Bilinear/ Sharp Bilinear

Texture Filtering (with smoothing toggle on):
true/false”
they can be left at false by default as I know most people do not prefer the smoothing in either form.

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