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| 1 | +#ifdef CIMGUI_USE_GLFW |
| 2 | + |
| 3 | +typedef struct GLFWwindow GLFWwindow; |
| 4 | +typedef struct GLFWmonitor GLFWmonitor; |
| 5 | +struct GLFWwindow; |
| 6 | +struct GLFWmonitor;CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks); |
| 7 | +CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks); |
| 8 | +CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks); |
| 9 | +CIMGUI_API void ImGui_ImplGlfw_Shutdown(void); |
| 10 | +CIMGUI_API void ImGui_ImplGlfw_NewFrame(void); |
| 11 | +CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window); |
| 12 | +CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window); |
| 13 | +CIMGUI_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows); |
| 14 | +CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused); |
| 15 | +CIMGUI_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window,int entered); |
| 16 | +CIMGUI_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window,double x,double y); |
| 17 | +CIMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window,int button,int action,int mods); |
| 18 | +CIMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window,double xoffset,double yoffset); |
| 19 | +CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scancode,int action,int mods); |
| 20 | +CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c); |
| 21 | +CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event); |
| 22 | + |
| 23 | +#endif |
| 24 | +#ifdef CIMGUI_USE_OPENGL3 |
| 25 | +CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version); |
| 26 | +CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void); |
| 27 | +CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void); |
| 28 | +CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); |
| 29 | +CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(void); |
| 30 | +CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void); |
| 31 | +CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void); |
| 32 | +CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void); |
| 33 | + |
| 34 | +#endif |
| 35 | +#ifdef CIMGUI_USE_OPENGL2 |
| 36 | +CIMGUI_API bool ImGui_ImplOpenGL2_Init(void); |
| 37 | +CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void); |
| 38 | +CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void); |
| 39 | +CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data); |
| 40 | +CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(void); |
| 41 | +CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void); |
| 42 | +CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void); |
| 43 | +CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void); |
| 44 | + |
| 45 | +#endif |
| 46 | +#ifdef CIMGUI_USE_SDL2 |
| 47 | + |
| 48 | +typedef struct SDL_Window SDL_Window; |
| 49 | +typedef struct SDL_Renderer SDL_Renderer; |
| 50 | +typedef struct _SDL_GameController _SDL_GameController; |
| 51 | +struct SDL_Window; |
| 52 | +struct SDL_Renderer; |
| 53 | +struct _SDL_GameController; |
| 54 | +typedef union SDL_Event SDL_Event; |
| 55 | +typedef enum { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual }ImGui_ImplSDL2_GamepadMode;CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context); |
| 56 | +CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); |
| 57 | +CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window); |
| 58 | +CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window); |
| 59 | +CIMGUI_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer); |
| 60 | +CIMGUI_API bool ImGui_ImplSDL2_InitForOther(SDL_Window* window); |
| 61 | +CIMGUI_API void ImGui_ImplSDL2_Shutdown(void); |
| 62 | +CIMGUI_API void ImGui_ImplSDL2_NewFrame(void); |
| 63 | +CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event); |
| 64 | +CIMGUI_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode,struct _SDL_GameController** manual_gamepads_array,int manual_gamepads_count); |
| 65 | + |
| 66 | +#endif |
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