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Description
Not sure how hard any of these would be to implement but I have an idea for a couple ways you could add strength "limiters" to expand functionality.
Minimum Strength:
So basically "if token actor strength >= to [some_number], allow push"
Strength Check:
Pretty self explanatory. Prompt for a check and allow push based on the result.
I imagine you could use 1 or both of these at the same time. A use case for both could be something like "if STR is under 14, they must roll; 15 or greater, they auto-succeed."
Multiple Pushables
I think there should be a limit on how many items one can push. Building off the strength limiters above could be a good way to do this. Something simple could just be to multiply the requirement by the number of pushables. (Maybe with a default that could be overridden)
So in the example above if it takes a STR 15 to push 1 item, then to push 2 maybe it should take 15*2? (or something else) Same principal if it's a STR check roll that's required.
That seems maybe a bit high, and could be tweaked, but then again for a small crate the DC could be 8 so pushing 2 is 16, 3 is 24 and so on. Seems kind of appropriate actually. But I digress, that's probably a bit beyond the scope of this suggestion at this point.
Really liking the idea of this so far. I can see a lot of potential with something like this.