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draw-sprite.py
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import os
import sys
import pygame
from pygame.locals import *
class Satyr(pygame.sprite.Sprite):
def __init__(self, position, scale=0.5):
pygame.sprite.Sprite.__init__(self)
img = pygame.image.load('./images/Satyr_01_Idle_000.png')
rect = img.get_rect(center=position)
w, h = rect.size[0], rect.size[1]
w, h = int(w * scale), int(h * scale)
img = pygame.transform.scale(img, (w, h))
rect = img.get_rect(center=position)
x = position[0] - int(rect.size[0] / 2.0)
y = position[1] - int(rect.size[1] / 2.0)
self.image = img
self.rect = rect
self.position = x, y
def draw(self, surface):
surface.blit(self.image, self.position)
def start():
pygame.init()
FPS = 30
width = 400
height = 400
DISPLAYSURF = pygame.display.set_mode((width, height))
DISPLAYSURF.fill((255, 255, 255))
pygame.display.set_caption('Key Events')
fps_clock = pygame.time.Clock()
satyr = Satyr((200, 200), 0.25)
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
DISPLAYSURF.fill((255, 255, 255, 0))
satyr.draw(DISPLAYSURF)
pygame.display.update()
fps_clock.tick(FPS)
if __name__ == '__main__':
os.environ['SDL_VIDEO_CENTERED'] = '1'
start()