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Are you using a menu-based MenuBarExtra or window-based? There is a limitation where the SwiftUI runloop is suspended when a traditional menu is open so the Bool binding may not update. That's a known issue that's documented in the README and in the demo project. Not sure if there's a workaround - Apple needs to address that issue but who knows if or when they will. |
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eh don't worry about it, I settled with just refreshing the data in an interval instead |
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so since the whole scene status doesn't work with the menubar, I really need a way to detect if the menubar menu is open or not since I need to periodically refresh some data based on that state, binding it to a bool to open it programmatically unfortunately doesn't affect the bool when the menu is opened manually :(
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