-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathquireMatrix.js
357 lines (312 loc) · 8.93 KB
/
quireMatrix.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
(function() {
/**
* [description]
* @param {string|object} canvasId Id of canvas element where to draw the matrix or jQuery object of the element
*/
var Matrix = function(canvasId){
var version = "1.2.0";
var canvas = (typeof canvasId === 'string' ? document.getElementById(canvasId) : canvasId[0]),
ctx = canvas.getContext("2d"),
height = canvas.height,
width = canvas.width,
step = 20,
rows = 1,
values_map = {
'0': '1',
'1': '0',
'0*': '1*',
'1*': '0*',
'0+': '1+',
'1+': '0+',
'1x': '1x',
'2': '0',
'2*': '0',
'3': '0',
'3*': '0',
'4': '0',
'4*': '0',
'0+*': '1+*',
'1+*': '0+*',
};
ctx.lineWidth = 1.5;
/**
* Draws a single line but does not render
*/
function single(){
ctx.moveTo(0, height-(rows*step));
ctx.lineTo((width/2), height-((rows-1)*step));
}
/**
* Draws a single line renders it
*/
function addOne(){
ctx.beginPath();
single();
ctx.stroke();
}
/**
* Draws input: 0
* left: nothing
* right: single
*/
function addZero(){
ctx.beginPath();
ctx.moveTo((width/2), height-((rows-1)*step));
ctx.lineTo(width, height-(step*rows));
ctx.stroke();
}
/**
* Draws input: 0+
* left: stub
* right: single
*/
function addZeroPlus(dash){
ctx.beginPath();
if ( dash ) ctx.setLineDash([5]);
ctx.moveTo(width, height-(rows*step));
ctx.lineTo((width/2), height-((rows-1)*step));
ctx.lineTo((width/2)-(width/10), height-(rows*step)+step*0.75);
ctx.stroke();
if ( dash ) ctx.setLineDash([]);
}
/**
* Draws input: 0*
* left: single dashed
* right: single
*/
function addZeroDash(){
ctx.beginPath();
ctx.setLineDash([5]);
ctx.moveTo(0, height-(rows*step));
ctx.lineTo((width/2), height-((rows-1)*step));
ctx.stroke();
ctx.setLineDash([]);
ctx.beginPath();
ctx.moveTo((width/2), height-((rows-1)*step));
ctx.lineTo(width, height-(step*rows));
ctx.stroke();
}
/**
* Draws input: 1+
* left: single
* right: stub
*/
function addOnePlus(dash){
ctx.beginPath();
if ( dash ) ctx.setLineDash([5]);
single();
ctx.lineTo((width/2)+(width/10), height-(rows*step)+step*0.75);
ctx.stroke();
if ( dash ) ctx.setLineDash([]);
}
/**
* Draws input: 1x
* left: single
* right: single
*/
function addOnePer(){
ctx.beginPath();
single();
ctx.lineTo(width, height-(step*rows));
ctx.stroke();
}
/**
* Draws input: 1x*
* left: single dashed
* right: single dashed
*/
function addOnePerDash(){
ctx.beginPath();
ctx.setLineDash([5]);
single();
ctx.lineTo(width, height-(step*rows));
ctx.stroke();
ctx.setLineDash([]);
}
/**
* Draws input: 1*
* left: single
* right: single dashed
*/
function addOneDash(){
ctx.beginPath();
ctx.moveTo(0, height-(rows*step));
ctx.lineTo((width/2), height-((rows-1)*step));
ctx.stroke();
ctx.beginPath();
ctx.setLineDash([5]);
ctx.moveTo((width/2), height-((rows-1)*step));
ctx.lineTo(width, height-(step*rows));
ctx.stroke();
ctx.setLineDash([]);
}
/**
* Draws input: 2 and 2*
* left: 2 singles (dashed)
* right: -
*/
function addTwo(dash){
ctx.beginPath();
if (dash){
ctx.setLineDash([5]);
}
single();
ctx.lineTo(0, height-(rows*step)-(step/2));
ctx.stroke();
ctx.setLineDash([]);
}
/**
* Draws input: 3 and 3*
* left: 3 singles (dashed)
* right: -
*/
function addThree(dash){
ctx.beginPath();
if (dash){
ctx.setLineDash([5]);
}
single();
ctx.lineTo(0, height-(rows*step)-(step/3));
ctx.stroke();
ctx.moveTo((width/2), height-((rows-1)*step));
ctx.lineTo(0, height-(rows*step)-step*2/3);
ctx.stroke();
ctx.setLineDash([]);
}
/**
* Draws input: 4 and 4*
* left: 4 singles (dashed)
* right: -
*/
function addFour(dash){
ctx.beginPath();
if (dash){
ctx.setLineDash([5]);
}
single();
ctx.lineTo(0, height-(rows*step)-(step/4));
ctx.stroke();
ctx.moveTo((width/2), height-((rows-1)*step));
ctx.lineTo(0, height-(rows*step)-step*2/4);
ctx.stroke();
ctx.moveTo((width/2), height-((rows-1)*step));
ctx.lineTo(0, height-(rows*step)-step*3/4);
ctx.stroke();
ctx.setLineDash([]);
}
/**
* Utility function to add listener to element
* From: https://stackoverflow.com/a/24173176/586449
* @param {object} elem element to observe
* @param {string} eventType event to listen to
* @param {function} handler callback to run
*/
function addEventHandler(elem, eventType, handler) {
if (elem.addEventListener){
elem.addEventListener (eventType, handler, false);
} else if (elem.attachEvent) {
elem.attachEvent ('on' + eventType, handler);
}
}
/**
* Draws a row on canvas
* @param {string} type Input value describing row
*/
this.addRow = function(type){
if (type === '1') addOne();
else if (type === '1+') addOnePlus();
else if (type === '1x') addOnePer();
else if (type === '1x*') addOnePerDash();
else if (type === '1*') addOneDash();
else if (type === '0') addZero();
else if (type === '0*') addZeroDash();
else if (type === '0+') addZeroPlus();
else if (type === '2') addTwo();
else if (type === '2*') addTwo(true);
else if (type === '3') addThree();
else if (type === '3*') addThree(true);
else if (type === '4') addFour();
else if (type === '4*') addFour(true);
else if (type === '0+*') addZeroPlus(true);
else if (type === '1+*') addOnePlus(true);
rows++;
};
/**
* Clears canvas
*/
this.clear = function(){
rows = 1;
ctx.clearRect(0, 0, width, height);
ctx.beginPath();
};
/**
* Parses a string and outputs martix on canvas and second-half result in second half container
* @param {string} val String to be parsed
* @param {string|object} secondHalfId Id of element or jQuery object where to put the seconf half reconstruction
*/
this.parseString = function(val, secondHalfId){
var $this = this,
secondHalf = secondHalfId ? (typeof secondHalfId === 'string' ? document.getElementById(secondHalfId) : secondHalfId[0]) : false,
tot = 0,
a = [];
// clear canvas
$this.clear();
if (!val || val === '') return '';
var val_arr = val.replace(/\/$/, '').split('/');
if (val_arr.length > 3) {
height = 50 + (val_arr.length*step);
canvas.setAttribute('height', height);
}
// Draw on canvas
val_arr.forEach(function(e){
if (e){
if (e !== '1x*' && e !== '1+*') {
tot += parseInt(e.replace('*', '').replace('x', ''));
}
$this.addRow(e);
}
});
// Format second half text
var val_arr_rev = val_arr.reverse();
val_arr_rev.forEach(function(e, i, a){
if (typeof values_map[e] !== 'undefined'){
a[i] = values_map[e];
}
if (e && a[i] !== '1x*'){
var nr = a[i] ? parseInt(a[i].replace('*', '').replace('x', '')) : 0;
tot += (isNaN(nr) ? 0 : nr);
}
});
var res = {
text: val_arr_rev.join('/'),
tot: tot*2
};
if (secondHalf) {
secondHalf.innerHTML = '';
secondHalf.innerHTML = '<code><strong>' + res.text + '</strong></code><br>Total: <strong>' + res.tot + '</strong> pages';
} else {
console.log(res);
}
return res;
};
/**
* Observes input, parses its value on each input and writes results
* to canvas and second half element, if available, otherwise logs it.
* @param {string} inputId Input element to observe
* @param {string} secondHalfId Id of element where to put the seconf half reconstruction
*/
this.observeInput = function(inputId, secondHalfId){
var input = ( typeof inputId === 'string' ? document.getElementById(inputId) : inputId[0]),
$this = this;
$this.parseString(input.value, secondHalfId);
addEventHandler(input, 'input', function(){
$this.parseString(input.value, secondHalfId);
});
};
};
if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
module.exports = Matrix;
} else {
window.Matrix = Matrix;
}
})();