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Copy file name to clipboardexpand all lines: docs/Chapters/01-zig-weird.html
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<li><ahref="#there-is-no-such-thing-as-unused-objects" id="toc-there-is-no-such-thing-as-unused-objects" class="nav-link" data-scroll-target="#there-is-no-such-thing-as-unused-objects"><spanclass="header-section-number">1.4.3</span> There is no such thing as unused objects</a></li>
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<li><ahref="#you-must-mutate-every-variable-objects" id="toc-you-must-mutate-every-variable-objects" class="nav-link" data-scroll-target="#you-must-mutate-every-variable-objects"><spanclass="header-section-number">1.4.4</span> You must mutate every variable objects</a></li>
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</ul></li>
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<li><ahref="#primitive-data-types" id="toc-primitive-data-types" class="nav-link" data-scroll-target="#primitive-data-types"><spanclass="header-section-number">1.5</span> Primitive Data Types</a></li>
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<li><ahref="#sec-primitive-data-types" id="toc-sec-primitive-data-types" class="nav-link" data-scroll-target="#sec-primitive-data-types"><spanclass="header-section-number">1.5</span> Primitive Data Types</a></li>
<li><ahref="#selecting-elements-of-the-array" id="toc-selecting-elements-of-the-array" class="nav-link" data-scroll-target="#selecting-elements-of-the-array"><spanclass="header-section-number">1.6.1</span> Selecting elements of the array</a></li>
<h2data-number="1.5" class="anchored" data-anchor-id="sec-primitive-data-types"><spanclass="header-section-number">1.5</span> Primitive Data Types</h2>
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<p>Zig have many different primitive data types available for you to use. You can see the full list of available data types at the official <ahref="https://ziglang.org/documentation/master/#Primitive-Types">Language Reference page</a><ahref="#fn15" class="footnote-ref" id="fnref15" role="doc-noteref"><sup>15</sup></a>.</p>
<p>But, for now, this amount of knowledge is enough for us to continue with this book. Later, over the next chapters we will still talk more about other parts of Zig’s syntax that are also equally important as the other parts. Such as:</p>
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<ul>
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<li>How Object-Oriented programming can be done in Zig through <em>struct declarations</em> at <ahref="03-structs.html#sec-structs-and-oop" class="quarto-xref"><span>Section 2.2</span></a>.</li>
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<li>How Object-Oriented programming can be done in Zig through <em>struct declarations</em> at <ahref="03-structs.html#sec-structs-and-oop" class="quarto-xref"><span>Section 2.3</span></a>.</li>
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<li>Basic control flow syntax at <ahref="03-structs.html#sec-zig-control-flow" class="quarto-xref"><span>Section 2.1</span></a>.</li>
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<li>Enums at <ahref="04-http-server.html#sec-enum" class="quarto-xref"><span>Section 7.6</span></a>;</li>
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<li>Pointers and Optionals at <ahref="05-pointers.html" class="quarto-xref"><span>Chapter 6</span></a>;</li>
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