From 12edcbb8295a361fbc9a049457af3398e8ed0947 Mon Sep 17 00:00:00 2001 From: hyperjll Date: Tue, 2 Jun 2026 17:29:42 -0400 Subject: [PATCH] Makes duffelbags not absolutely garbage to use --- code/game/objects/items/storage/backpack.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index 1de9b7731ff..99126ddc7f1 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -416,7 +416,7 @@ actions_types = list(/datum/action/item_action/zipper) storage_type = /datum/storage/duffel // How much to slow you down if your bag isn't zipped up - var/zip_slowdown = 1 + var/zip_slowdown = 0.2 /// If this bag is zipped (contents hidden) up or not /// Starts enabled so you're forced to interact with it to "get" it var/zipped_up = TRUE @@ -644,8 +644,8 @@ inhand_icon_state = "duffel-syndieammo" storage_type = /datum/storage/duffel/syndicate resistance_flags = FIRE_PROOF - // Less slowdown while unzipped. Still bulky, but it won't halve your movement speed in an active combat situation. - zip_slowdown = 0.3 + // Less slowdown while unzipped. Still bulky, but it won't penalize your movement speed greatly in an active combat situation. + zip_slowdown = 0.1 // Faster unzipping. Utilizes the same noise as zipping up to fit the unzip duration. unzip_duration = 0.5 SECONDS unzip_sfx = 'sound/items/zip/zip_up.ogg'