diff --git a/code/modules/projectiles/boxes_magazines/internal/rifle.dm b/code/modules/projectiles/boxes_magazines/internal/rifle.dm index d1c31440b34..55a5033ca9d 100644 --- a/code/modules/projectiles/boxes_magazines/internal/rifle.dm +++ b/code/modules/projectiles/boxes_magazines/internal/rifle.dm @@ -58,7 +58,7 @@ ammo_type = /obj/item/ammo_casing/rebar /obj/item/ammo_box/magazine/internal/boltaction/rebarxbow/syndie - max_ammo = 3 + max_ammo = 6 caliber = CALIBER_REBAR ammo_type = /obj/item/ammo_casing/rebar/syndie diff --git a/code/modules/projectiles/guns/ballistic/rifle.dm b/code/modules/projectiles/guns/ballistic/rifle.dm index a1e11f404b2..d669013b76c 100644 --- a/code/modules/projectiles/guns/ballistic/rifle.dm +++ b/code/modules/projectiles/guns/ballistic/rifle.dm @@ -221,7 +221,7 @@ fire_sound = 'sound/items/xbow_lock.ogg' can_be_sawn_off = FALSE tac_reloads = FALSE - var/draw_time = 3 SECONDS + var/draw_time = 2.5 SECONDS SET_BASE_PIXEL(0, 0) /obj/item/gun/ballistic/rifle/rebarxbow/rack(mob/user = null) @@ -273,7 +273,7 @@ desc = "Some idiot decided that they would risk shooting themselves in the face if it meant they could have a draw this crossbow a bit faster. Hopefully, it was worth it." // Feel free to add a recipe to allow you to change it back if you would like, I just wasn't sure if you could have two recipes for the same thing. can_misfire = TRUE - draw_time = 1.5 + draw_time = 1 misfire_probability = 25 accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/rebarxbow/force @@ -286,7 +286,7 @@ worn_icon_state = "rebarxbowsyndie" w_class = WEIGHT_CLASS_NORMAL initial_caliber = CALIBER_REBAR - draw_time = 1 + draw_time = 0.5 accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/rebarxbow/syndie /obj/item/gun/ballistic/rifle/rebarxbow/syndie/Initialize(mapload) diff --git a/code/modules/projectiles/projectile/bullets/rifle.dm b/code/modules/projectiles/projectile/bullets/rifle.dm index db56e244faa..1945003851e 100644 --- a/code/modules/projectiles/projectile/bullets/rifle.dm +++ b/code/modules/projectiles/projectile/bullets/rifle.dm @@ -66,15 +66,15 @@ /obj/projectile/bullet/rebar name = "rebar" icon_state = "rebar" - damage = 30 + damage = 25 speed = 2.5 dismemberment = 1 //because a 1 in 100 chance to just blow someones arm off is enough to be cool but also not enough to be reliable armour_penetration = 10 - wound_bonus = -20 + wound_bonus = 5 bare_wound_bonus = 20 embed_type = /datum/embedding/rebar embed_falloff_tile = -5 - wound_falloff_tile = -2 + wound_falloff_tile = 0 shrapnel_type = /obj/item/ammo_casing/rebar /datum/embedding/rebar @@ -92,12 +92,13 @@ /obj/projectile/bullet/rebar/syndie name = "rebar" icon_state = "rebar" - damage = 45 - dismemberment = 2 //It's a budget sniper rifle. - armour_penetration = 20 //A bit better versus armor. Gets past anti laser armor or a vest, but doesnt wound proc on sec armor. - wound_bonus = 10 - bare_wound_bonus = 20 - embed_falloff_tile = -3 + damage = 50 + dismemberment = 5 //It's a budget sniper rifle. + armour_penetration = 30 + wound_bonus = 40 // lets just WOUND + bare_wound_bonus = 0 + embed_falloff_tile = 0 // BONK! + accurate_range = 250 // cuz i wanna snipoor embed_type = /datum/embedding/rebar_syndie shrapnel_type = /obj/item/ammo_casing/rebar/syndie diff --git a/code/modules/uplink/uplink_items/job.dm b/code/modules/uplink/uplink_items/job.dm index e2a28918322..a8628063420 100644 --- a/code/modules/uplink/uplink_items/job.dm +++ b/code/modules/uplink/uplink_items/job.dm @@ -168,9 +168,9 @@ /datum/uplink_item/role_restricted/rebarxbowsyndie name = "Syndicate Rebar Crossbow" - desc = "A much more professional version of the engineer's bootleg rebar crossbow. 3 shot mag, quicker loading, and better ammo. Owners manual included." + desc = "A much more professional version of the engineer's bootleg rebar crossbow. 6 shot mag, quicker loading, and better ammo. Owners manual included." item = /obj/item/storage/box/syndie_kit/rebarxbowsyndie - cost = 12 + cost = 13 restricted_roles = list(JOB_STATION_ENGINEER, JOB_CHIEF_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN) /datum/uplink_item/role_restricted/magillitis_serum