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zeldaScripts.py
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executable file
·469 lines (345 loc) · 10.4 KB
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# Library for Zelda scripts
import struct
class Label:
"""
Convenience class to represent a label.
"""
bmg = 0
index = 0
def __init__(self, bmg, index):
self.bmg, self.index = bmg, index
def isNull(self):
return self.index == -1 and self.bmg == -1
class Instruction:
"""
Abstract base class for Zelda PH/ST script instructions.
"""
type = None
typeID = 0
@property
def bytestring(self):
raise NotImplementedError
@classmethod
def disassemble(cls, value):
raise NotImplementedError
def assemble(self):
raise NotImplementedError
class SayInstruction(Instruction):
"""
Instruction type 1: "SAY". Causes a message to appear.
"""
type: str = 'SAY'
typeID: int = 1
bytestring = '<BBHhbb'
messageBMG: int
messageID: int
nextLabel: Label
_extraData: int
@classmethod
def disassemble(cls, value: int):
type, bmgID, messageID, gotoIndex, gotoBmg, extraData = struct.unpack(
cls.bytestring, value.to_bytes(length=8, byteorder='little')
)
assert type == cls.typeID
obj = cls()
obj.messageBMG = bmgID
obj.messageID = messageID
obj.nextLabel = Label(gotoBmg, gotoIndex)
obj._extraData = extraData
return obj
def assemble(self) -> int:
byte_data = struct.pack(
self.bytestring,
self.typeID,
self.messageBMG,
self.messageID,
self.nextLabel.index,
self.nextLabel.bmg,
self._extraData,
)
return int.from_bytes(byte_data, byteorder='little')
class SwitchInstruction(Instruction):
"""
Instruction type 2: "SW" ("switch"). Causes execution to branch to
one of any number of labels, depending on some condition.
"""
type: str = 'SW'
typeID: int = 2
bytestring = '<BBHHH'
condition: int
firstLabel: int
numLabels: int
parameter: int
@classmethod
def disassemble(cls, value: int):
type, numLabels, condition, parameter, firstLabel = struct.unpack(
cls.bytestring, value.to_bytes(length=8, byteorder='little')
)
assert type == cls.typeID
subclass = {
1: SwitchResponse2Instruction,
2: SwitchResponse3Instruction,
3: SwitchResponse4Instruction,
4: SwitchProgressFlagInstruction,
6: SwitchTempFlagInstruction,
8: SwitchTemp2FlagInstruction,
27: SwitchShopInstruction,
}.get(condition, cls)
obj = subclass()
obj.condition = condition
obj.firstLabel = firstLabel
obj.numLabels = numLabels
obj.parameter = parameter
return obj
def assemble(self) -> int:
byte_data = struct.pack(
self.bytestring,
self.typeID,
self.numLabels,
self.condition,
self.parameter,
self.firstLabel,
)
return int.from_bytes(byte_data, byteorder='little')
def nameForBranch(self, i):
return str(i)
class _SwitchInstruction_NoParameter(SwitchInstruction):
"""
Convenience class that implements a SW instruction with no
parameter.
"""
@property
def parameter(self):
return 0
@parameter.setter
def parameter(self, value):
pass
class SwitchResponse2Instruction(_SwitchInstruction_NoParameter):
"""
A "SW" instruction that checks the player's response to a question
message with 2 possible responses.
"""
type = 'SW_RESP_2'
def nameForBranch(self, i):
return ['(first response)', '(second response)'][i]
class SwitchResponse3Instruction(_SwitchInstruction_NoParameter):
"""
A "SW" instruction that checks the player's response to a question
message with 3 possible responses.
"""
type = 'SW_RESP_3'
def nameForBranch(self, i):
return ['(first response)', '(second response)', '(third response)'][i]
class SwitchResponse4Instruction(_SwitchInstruction_NoParameter):
"""
A "SW" instruction that checks the player's response to a question
message with 4 possible responses.
"""
type = 'SW_RESP_4'
def nameForBranch(self, i):
return ['(first response)', '(second response)', '(third response)', '(fourth response)'][i]
class SwitchProgressFlagInstruction(SwitchInstruction):
"""
A "SW" instruction that checks a progress flag.
"""
type = 'SW_P_FLAG'
# .flag is an alias for .parameter
@property
def flag(self):
return self.parameter
@flag.setter
def flag(self, value):
self.parameter = value
def nameForBranch(self, i):
return ['true', 'false'][i]
class SwitchTempFlagInstruction(SwitchInstruction):
"""
A "SW" instruction that checks a temporary flag.
"""
type = 'SW_T_FLAG'
# .flag is an alias for .parameter
@property
def flag(self):
return self.parameter
@flag.setter
def flag(self, value):
self.parameter = value
def nameForBranch(self, i):
return ['true', 'false'][i]
class SwitchTemp2FlagInstruction(SwitchInstruction):
"""
A "SW" instruction that checks a temporary 2 flag.
"""
type = 'SW_T2_FLAG'
# .flag is an alias for .parameter
@property
def flag(self):
return self.parameter
@flag.setter
def flag(self, value):
self.parameter = value
def nameForBranch(self, i):
return ['true', 'false'][i]
class SwitchShopInstruction(SwitchInstruction):
"""
A "SW" instruction that switches based on the shop you're currently
in (when parameter == 0).
Parameter = 3 is used once, and... no clue what it's for.
"""
type = 'SW_SHOP'
def nameForBranch(self, i):
return [
'Castle Town Shop',
"Forest's General Store",
'Anouki General Store',
'Papuchia Shop',
'Goron Country Store',
][i]
class DoInstruction(Instruction):
"""
Instruction type 3: "DO". Causes something to actually happen.
"""
type = 'DO'
typeID = 3
bytestring = '<BBhI'
action: int
labelNumber: int
parameter: int
@classmethod
def disassemble(cls, value: int):
type, action, labelNumber, parameter = struct.unpack(
cls.bytestring, value.to_bytes(length=8, byteorder='little')
)
assert type == cls.typeID
subclass = {
0: DoSetProgressFlagInstruction,
1: DoClearProgressFlagInstruction,
2: DoSetTemp2FlagInstruction,
3: DoClearTemp2FlagInstruction,
4: DoSetTempFlagInstruction,
5: DoClearTempFlagInstruction,
7: DoLaunchScriptInstruction,
}.get(action, cls)
if action == 9:
print(parameter)
obj = subclass()
obj.action = action
obj.labelNumber = labelNumber
obj.parameter = parameter
return obj
def assemble(self) -> int:
byte_data = struct.pack(
self.bytestring, self.typeID, self.action, self.labelNumber, self.parameter
)
return int.from_bytes(byte_data, byteorder='little')
class DoSetProgressFlagInstruction(DoInstruction):
"""
A "DO" instruction that sets a progress flag.
"""
type = 'DO_SET_P_FLAG'
# .flag is an alias for .parameter
@property
def flag(self):
return self.parameter
@flag.setter
def flag(self, value):
self.parameter = value
class DoClearProgressFlagInstruction(DoInstruction):
"""
A "DO" instruction that clears a progress flag.
"""
type = 'DO_CLR_P_FLAG'
# .flag is an alias for .parameter
@property
def flag(self):
return self.parameter
@flag.setter
def flag(self, value):
self.parameter = value
class DoSetTemp2FlagInstruction(DoInstruction):
"""
A "DO" instruction that sets a temp 2 flag.
"""
type = 'DO_SET_T2_FLAG'
# .flag is an alias for .parameter
@property
def flag(self):
return self.parameter
@flag.setter
def flag(self, value):
self.parameter = value
class DoClearTemp2FlagInstruction(DoInstruction):
"""
A "DO" instruction that clears a temp 2 flag.
"""
type = 'DO_CLR_T2_FLAG'
# .flag is an alias for .parameter
@property
def flag(self):
return self.parameter
@flag.setter
def flag(self, value):
self.parameter = value
class DoSetTempFlagInstruction(DoInstruction):
"""
A "DO" instruction that sets a temp flag.
"""
type = 'DO_SET_T_FLAG'
# .flag is an alias for .parameter
@property
def flag(self):
return self.parameter
@flag.setter
def flag(self, value):
self.parameter = value
class DoClearTempFlagInstruction(DoInstruction):
"""
A "DO" instruction that clears a temp flag.
"""
type = 'DO_CLR_T_FLAG'
# .flag is an alias for .parameter
@property
def flag(self):
return self.parameter
@flag.setter
def flag(self, value):
self.parameter = value
class DoLaunchScriptInstruction(DoInstruction):
"""
A "DO" instruction that immediately launches a different script.
"""
type = 'DO_SCRPT'
@property
def parameter(self):
return ((self.scriptID & 0xFFFF) << 16) | (self.scriptID >> 16)
@parameter.setter
def parameter(self, value):
self.scriptID = ((value & 0xFFFF) << 16) | (value >> 16)
def disassembleInstruction(instruction: bytes):
"""
Disassemble a single instruction value into an Instruction.
"""
instruction: int = int.from_bytes(instruction, 'little')
instID = instruction & 0xFF
if instID not in (1, 2, 3):
raise ValueError(f'Unknown instruction type: {instID}')
disassembled = {
1: SayInstruction,
2: SwitchInstruction,
3: DoInstruction,
}[
instID
].disassemble(instruction)
# Double check that this works in reverse
assert disassembled.assemble() == instruction
return disassembled
def disassembleInstructions(instructions: list[bytes]):
"""
Given a list of instruction values, return a list of Instructions.
"""
return [disassembleInstruction(inst) for inst in instructions]
def disassembleLabels(labels):
"""
Given a list of label tuples, return a list of Labels.
"""
return [Label(*L) for L in labels]