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ui.h
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/*
* Copyright (c) 2010 Mike Qin <[email protected]>
*
* The contents of this file are subject to the terms of either the GNU Lesser
* General Public License Version 2.1 only ("LGPL") or the Common Development and
* Distribution License ("CDDL")(collectively, the "License"). You may not use this
* file except in compliance with the License. You can obtain a copy of the CDDL at
* http://www.opensource.org/licenses/cddl1.php and a copy of the LGPLv2.1 at
* http://www.opensource.org/licenses/lgpl-license.php. See the License for the
* specific language governing permissions and limitations under the License. When
* distributing the software, include this License Header Notice in each file and
* include the full text of the License in the License file as well as the
* following notice:
*
* NOTICE PURSUANT TO SECTION 9 OF THE COMMON DEVELOPMENT AND DISTRIBUTION LICENSE
* (CDDL)
* For Covered Software in this distribution, this License shall be governed by the
* laws of the State of California (excluding conflict-of-law provisions).
* Any litigation relating to this License shall be subject to the jurisdiction of
* the Federal Courts of the Northern District of California and the state courts
* of the State of California, with venue lying in Santa Clara County, California.
*
* Contributor(s):
*
* If you wish your version of this file to be governed by only the CDDL or only
* the LGPL Version 2.1, indicate your decision by adding "[Contributor]" elects to
* include this software in this distribution under the [CDDL or LGPL Version 2.1]
* license." If you don't indicate a single choice of license, a recipient has the
* option to distribute your version of this file under either the CDDL or the LGPL
* Version 2.1, or to extend the choice of license to its licensees as provided
* above. However, if you add LGPL Version 2.1 code and therefore, elected the LGPL
* Version 2 license, then the option applies only if the new code is made subject
* to such option by the copyright holder.
*/
#ifndef _UI_H_
#define _UI_H_
#include "common.h"
#include "settings.h"
#include <gtk/gtk.h>
__BEGIN_DECLS
typedef struct _skin_button_info_t
{
int x, y;
GdkPixbuf* normal1;
GdkPixbuf* highlight1;
GdkPixbuf* pressdown1;
GdkPixbuf* normal2;
GdkPixbuf* highlight2;
GdkPixbuf* pressdown2;
} skin_button_info_t;
typedef struct _skin_label_info_t
{
int x, y;
char font[256];
double color_r, color_g, color_b, color_a;
} skin_label_info_t;
typedef struct _skin_info_t
{
skin_button_info_t eng_btn, full_btn, punc_btn;
GdkPixbuf* icbar_background;
skin_label_info_t preedit_label;
skin_label_info_t candidate_label;
GdkPixbuf* preedit_background;
int top, left, bottom, right; /* margins of preedit */
int offset_x, offset_y; /* offset of preedit */
} skin_info_t;
void ui_tray_init (void);
void ui_tray_refresh (void);
GtkWidget* ui_create_window (void);
skin_info_t* ui_skin_new (const char* name);
void ui_skin_destroy (skin_info_t* info);
__END_DECLS
#endif /* _UI_H_ */