Users are not correctly being counter? Seems like they are being double counted. #5176
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LukeWood
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Hi, I'm self-hosting plausible on my game https://bulletz.io, which is also hosted on https://poki.com/en/g/bulletz-io. On both sites I've verified that the plausible sdk is only initialized once and is not sending duplicate events several times on both sites, but I'm still seeing my "daily users" double the amount of users who are eligible to complete events.
For example, today I have "26k" users and the most an event has been completed, which is immediately fired upon users getting the payload, is 13k. Thest rest follow suit with slightly below 13k.
I'm fairly sure the real users are 13k, and that they're getting double counted.
I verified immediately after midnight that every country has exactly a multiple of 2 "users", so I could sort of figure out that from the fact that the more niche countries would all have exactly 2 users that this was the case.
Now the hard part; I cannot for the life of me figure out why this is the case. The SDK is initialized once as follows:
and I track events:
My understanding of plausible tells me that this shouldnt result in the behavior I'm seeing; yet it does.
Any advice or thoughts? Has anyone else struggled with something similar? Its not the end of the world, but it does make it really hard to see my funnels in a meaningful way.
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