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You know how the tool looks for the non-numbered .map to pull in additional texture files for any given map? A similar scenario happens with ru74. ru74 pulls its textures from ru73. I'm not sure if you can make a special exception to have ru74 look for ru73 in the same directory to grab and display its texture from it, similar to what you've done for use with the non-number .map files?
The reason for this is because it's the boss room and is special/different from mostly all the other interior rooms. This room actually "stitches" ru73 and ru74 together, similarly to how the outdoor town .maps are done... except all the textures used are stored in ru73 for some odd reasons. 😵
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