diff --git a/wiki/Play_Styles/Drag/en.md b/wiki/Play_Styles/Drag/en.md new file mode 100644 index 000000000000..0398fc987af9 --- /dev/null +++ b/wiki/Play_Styles/Drag/en.md @@ -0,0 +1,15 @@ +--- +stub: true +tags: + - tablet + - dragging + - play style +--- + +# Drag + +**Drag** is a term used to describe the act of navigating (or "aiming") a [tablet](/wiki/Glossary#tablet) pen by physically touching the pen to the surface of the tablet and "dragging" it to the desired location (as opposed to [hovering](/wiki/Play_Styles/Hover)). This style is used by players of all skill levels and is easy to learn. + +Arguments in-favor of dragging often claim that it is more comfortable/natural and is much harder to "overshoot" on [jumps](/wiki/Beatmaps/Pattern/Jump). Others also claim that the friction keeps the player grounded. + +By the same token, many players that argue against dragging claim that it can damage the surface of the tablet without the use of a tablet cover, requires purchasing replacement nibs (due to nib wear), and that the friction is (technically) "slower". diff --git a/wiki/Play_Styles/Hover/en.md b/wiki/Play_Styles/Hover/en.md new file mode 100644 index 000000000000..4f72a6e6e0ce --- /dev/null +++ b/wiki/Play_Styles/Hover/en.md @@ -0,0 +1,13 @@ +--- +stub: true +tags: + - tablet + - hovering + - play style +--- + +# Hover + +Hovering is a term used to describe the act of navigating (or "aiming") a [tablet](/wiki/Glossary#tablet) pen across a tablet by holding the pen above the surface of the tablet while still inside of the active hover zone. Thus you are "hovering" the pen above the tablet. This is a method of pen navigation in opposition to [dragging](/wiki/Play_Styles/Drag). It can be found across players of all skill levels, although it is most often associated with highly skilled players. + +Arguments in-favor of hovering often claim that it reduces/removes the need to buy replacement nibs, removes the need for a tablet cover, and is (technically) "faster" due to a lack of friction. Whereas arguments against hovering often claim that it is much more difficult to accurately stop or turn on [jumps](/wiki/Beatmaps/Pattern/Jump) and right angles.