Replies: 2 comments 4 replies
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I don't understand this one, what do you want specifically? The time in milliseconds? Stable doesn't show that either does it? I don't think density graph is happening anymore, I've seen it be referred to as "not useful" or even "so bad" in internal discussion.
There is one already. See view menu in editor.
There is an option in game settings to turn this off.
There is an option in game settings to turn this off. |
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Do you mean they are disappearing because too thin (ie. probably monitor-can't-display-properly) or is there something more to this? |
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There are not so many feedbacks on the mania editor so I'll just leave some subjective ones there.
All things are taken from the current version of the game.
Lazer 2024.906.2
1. Distracting divisor line hiding effect
Imagine when you only want to focus on the notes and patterns but the line is flashing when you move your mouse and distracting you.
Also the divisor line should not be hidden when playing in the editor. It is crucial for mania mappers when checking the map. Providing an option for not hiding divisor line (and set it as default) is necessary.
2. Note's bottom cover the divisor line
Again, divisor line is crucial.
3. Bring bookmarker back
Already have one discussion about it: #29169
And do not forget
Ctrl+B
hotkey for creating it.4. Kiai indicator
5. Millisecond
This is not just for mania only, sometimes ppl may want to do some math things on calculating timing (like making SV maps in mania) and I believe it is helpful for providing a view of the current millisecond in the bottom left corner.
6. Test gameplay stat
It is useful. Bring it back plz.
7. Top timeline
Tbh, objects on timeline is not only useless in mania. Mania playfield already provided a fairly clean presentation of notes and I don't see any reason we need objects on timeline, it however reduces the height of the editor playfield, leaving such little vertical space for a VSRG gamemod makes me feel really uncomfortable.
Of course, we can make a compromise solution by placing the timeline beside the editor playfield and making it vertical, instead of on the top. I think this is better.
9. Playing behaviour
Mania map is heavily focused on context consistency, don't clean or block the past notes. Also I think it is possible to provide an option to disable hit lights in editor to reduce distraction.
13. Edit/Gameplay skin
For mania, skins for gameplay are fairly different from default skin, such as removal of LN head or thicker note. These skins are suitable for gameplay but not editing map. Make an opinion for skin used in editor to separate from gameplay skin is a good idea.
14. Reference
Don't need much to say. It is necessary.
Some are solved
Density graph
Bring it back plz.
Background movement
The background behavior is the same in song selection and editor. I don't need background wiggle with my mouse movement when I'm mapping. This is distracting.
Counter-intuitive mouse pointer
When moving the note, the mouse pointer may rotate, which makes me feel 'unsteady' and very counter-intuitive to the direction I expected to move.
LN placement
When placing long notes, the editor will automatically jump to the place where LN started. It is an awful experience when making LN-oriented maps. Make an option to disable it.
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