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[Feature Request] Provide alternative way to enable/rebind Dpad-shifting for controllers without thumb rest #14
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I agree more options for this would be good (affects WMR controllers as well). One idea I had, inspired by the REFramework, is moving your hand beside your head to make the stick control the dpad. Or some other position-based modifier that won't interfere with most games. |
I just realized - on WMR we have a right menu button which is completely unused! I think Pico does too. The easiest solution would be to use this as the dpad shifter. It seems like we should be able to map it ourselves through the injector, but I can't get the extra button to map to anything. I'll open a dedicated issue for this: #37 |
The menu button on pico opens up the Pico HUB/VD options, so I think it has to be done through the grips/other non system buttons for this. |
Index user here with same problem. Also Index has 2 touchpads you could use either as touch touchpad + controller (like default withthum rest) or use the touchpad directly as 4 way dpad. |
If you don't need to use the right joystick for control, you can change your right joystick to control the D-PAD. |
Sorry, i just came in, and i have a pico 4, what s your problem exactly? In this case, what i notice is the right grip is useless, the best would be to transforme the right joystick in D-Pad when we tighten the grip. |
@ixtrix could you change the title to be more descriptive? Something like "[Request] Provide alternative ways to enable Dpad for controllers without thumb rest". I don't want this to get lost. |
Hey guys, just managed to add an alternative dpad-shifting method (Right joystick click + Left joystick) based on UEVR 1.2. See the release link below. |
very interested how your testing goes, and just curious isn't one of the existing dpad shifting options right joystick click+left joystick?) or is this using different syntax than the existing option? |
@joeyhodge The existing option is the right "thumb rest" which is a touch-sensitive area on the face of Oculus controllers, beside the buttons. Not the thumb stick. @wdoo02 That sounds great, I'll have to try it. The only problem is that in some games the right stick click is a needed function. |
gotcha, thanks for clarification, same as "trackpad" currently, yes? I also do not have that on G2 controllers if so, and would likely benefit from that patch |
Thank you very much for your work, congrats. |
HAPPY to report, the new dpad shifting you added works like a charm for me in openXR G2 |
Initial version of gesture-based DPad shifting has been implemented in 1404191. Will need to switch the shifting method under Input. Dev builds can be downloaded from Actions For now it is
I will add the right controller soon and can add something like arm near the waist as well |
just amazing, thank you very much !!! |
It s a very good idea combined to the one of joeyhodge as well.
Thank you so much.
But do you have a file to download or install in the folder uevr 1.02 ?
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Objet : Re: [praydog/UEVR] [Feature Request] Provide alternative way to enable/rebind Dpad-shifting for controllers without thumb rest (Issue #14)
Initial version of gesture-based DPad shifting has been implemented in 1404191<1404191>
For now it is
1. Move left controller to left side of head
2. You'll feel a vibration, then can move the joystick in any direction to initiate DPad inputs
I will add the right controller soon and can add something like arm near the waist as well
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Nice work PD, works great! sometimes takes a couple tries of moving left controller near head before it vibrates, but not bad at all. I'm sure it will only continue to get fine tuned/more options in future, but this takes care of a really big need in a lot of games for folks. If you have the full release of 1.02 beta, then can use that same folder and just replace the single file UEVRBackend.dll with the new one on github actions tab under the latest run on the summary page at bottom under artifacts |
Is it possible to use the method of L3 as well , it çan be good to be able to use both
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Subject: Re: [praydog/UEVR] [Feature Request] Provide alternative way to enable/rebind Dpad-shifting for controllers without thumb rest (Issue #14)
Nice work PD, works great! sometimes takes a couple tries of moving left controller near head before it vibrates, but not bad at all. I'm sure it will only continue to get fine tuned/more options in future, but this takes care of a really big need in a lot of games for folks. If you have the full release of 1.02 beta, then can use that same folder and just replace the single file UEVRBackend.dll with the new one on github actions tab under the latest run on the summary page at bottom under artifacts
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Gesture based method is in 1.03 Not fully closing yet as other options may be needed |
A few notes testing 1.03 with Reverb G2 (openXR)
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agreed on the right joystick commands, however, I do get vibration on both methods (G2 OpenXR 2080 super) although it takes me a couple of tries and would very much like the option that was made in this thread as well: Hey guys, just managed to add an alternative dpad-shifting method (Right joystick click + Left joystick) based on UEVR 1.2. See the release link below. I have tested it with a few games. Seems to work fine. I am going to test some more games before a pull request. |
The more I test the gesture method, the more inconsistent and more attempts it takes before it actually works. Can you please also give the option listed above Right joystick click + Left joystick (disables R3) as that was 100% reliable especially in games when dpad is time sensitive. |
I have catch up with the current version and opened a pull request. As for the snap turn issue: |
So we just need to take uevr 1.03 and change the backend.dll by yours ?
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Subject: Re: [praydog/UEVR] [Feature Request] Provide alternative way to enable/rebind Dpad-shifting for controllers without thumb rest (Issue #14)
I have catch up with the current version and opened a pull request.
"click L3 + Right joystick (disables L3)" is also added. When using this method, snap turn is temporarily disabled when the left joystick is pressed.
As for the snap turn issue:
I am unable to temporarily disable snap turn for gesture + right stick in my patch. My guess is that this is caused by the difference in frequency between the gesture-detection and the key-mapping.
https://github.com/wdoo02/UEVR/releases/tag/1.03.1
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yep that is correct, this works like a charm
|
Hello! @joeyhodge has been keeping the latest UEVR updates with the AltDpad patch at https://github.com/joeyhodge/UEVR. You may find the version you need there. |
Thx a lot @wdoo02 and @joeyhodge , finally I can switch dpad keys in real time. In atomic heart left thumb press was unused, so that was easy choice. Will see for other games. |
After more trying, I figured that hand to head trick; I suppose to raise hand (controller) to my chin (middle bottom of my headset). This way it works 90% of time. Anyway, it is nice to have more options for DPAD, as solution from wdoo02, or maybe more like special keys, i.E. menu key left or right (just one). |
thanks wdoo02 as well for the initial commit, and of course praydog, for this tool I marvel at daily. I just try to keep it updated for fun and self learning myself, glad it helped someone else too! I have a reverb g2, which sounds similar to your pimax one's with no trackpad. will have to try the chin method though myself |
The pico 4 doesnt have touch controller/thumb rest buttons, can you add an option so it uses both grips and a joystick as an options for the DPadMethod.
UEVR-1.0\src\mods\VR.hpp
Line 730
static const inline std::vector<std::string> s_dpad_method_names { "Right Thumbrest + Left Joystick", "Left Thumbrest + Right Joystick", "Left Joystick (Disables Standard Joystick Input)", "Right Joystick (Disables Standard Joystick Input)"
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