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Is your feature request related to a problem? Please describe.
UI not detected by uevr on some games, so it's doubled and/or cant be zoomed and/or wrongly placed
Describe the solution you'd like
Give users ability to find UI shaders on their own when is not detected automatically and attach to ui sliders in UEVR gui
Additional context
Don't know if it's even possible tecnically but i remember in 3dvision shader hacking there was a shader selector to find ui ones. Would be great to give community that feature so we can help with configs on flat2vr
The text was updated successfully, but these errors were encountered:
This is a feature that is going to require a dedicated chunk of time. I'll leave it open for now, but I am working on teething issues with the mod first (crashes, bugs, things people need to make better mods).
Your best bet right now is to modify the UI through Blueprint by figuring out how to place it on a WidgetComponent or reroute it somehow to get picked up by UEVR's Slate UI hook. There are tools out there to assist in generating the uprojects for UE games to do this. Or use a plugin to do this. This route may not be possible if the UI is custom and drawing outside of the default engine code.
Is your feature request related to a problem? Please describe.
UI not detected by uevr on some games, so it's doubled and/or cant be zoomed and/or wrongly placed
Describe the solution you'd like
Give users ability to find UI shaders on their own when is not detected automatically and attach to ui sliders in UEVR gui
Additional context
Don't know if it's even possible tecnically but i remember in 3dvision shader hacking there was a shader selector to find ui ones. Would be great to give community that feature so we can help with configs on flat2vr
The text was updated successfully, but these errors were encountered: