-
Notifications
You must be signed in to change notification settings - Fork 144
The issue of sound failure after compiling OPL with ps2sdk #761
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Comments
OPL Beta 1.2.0 2199 (run_2071) - Sound Effects work well @AKuHAK @rickgaiser @israpps @uyjulian @fjtrujy @Wolf3s @HowlingWolfHWC @xbox1978 |
Ps2sdk goes downfall. |
After using the latest ps2sdk, the problem still persists. I don't know why it is so bad. |
This could be much easier to solve if my PR on the workflow trigger was merged long ago |
Which one? |
I made a PR to every workflow file capable of triggering the workflow of another repo to include on the payload, the repository Wich triggered the execution. So, basically, let's say that the IOP toolchain repository was updated and that triggered this ci run, it would show up on the repository_dispatch event payload One of them: #300 |
Yeah, I remember… I need to apply the same we did in the PSPDev which is working quite well |
Ah, if you have a better alternative then maybe it's better to give it a shot |
Until now, using ps2sdk has been terrible. Still black screen |
The issue of interface sound failure has not been resolved when compiling OPL with the latest ps2sdk.
The old version of ps2sdk works normally, but the new version has this issue. Hope to fix it soon!
The text was updated successfully, but these errors were encountered: