Skip to content

The issue of sound failure after compiling OPL with ps2sdk #761

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
xbox1978 opened this issue May 6, 2025 · 9 comments
Open

The issue of sound failure after compiling OPL with ps2sdk #761

xbox1978 opened this issue May 6, 2025 · 9 comments

Comments

@xbox1978
Copy link

xbox1978 commented May 6, 2025

The issue of interface sound failure has not been resolved when compiling OPL with the latest ps2sdk.
The old version of ps2sdk works normally, but the new version has this issue. Hope to fix it soon!

@10522
Copy link

10522 commented May 11, 2025

OPL Beta 1.2.0 2199 (run_2071) - Sound Effects work well
OPL Beta 1.2.0 2199 (run_2072) - Sound Effects don't work
OPL Beta 1.2.0 2201 (run_2124) - Sound Effects don't work

@AKuHAK @rickgaiser @israpps @uyjulian @fjtrujy @Wolf3s @HowlingWolfHWC @xbox1978

@Wolf3s
Copy link
Contributor

Wolf3s commented May 11, 2025

OPL Beta 1.2.0 2199 (run_2071) - Sound Effects work well OPL Beta 1.2.0 2199 (run_2072) - Sound Effects don't work OPL Beta 1.2.0 2201 (run_2124) - Sound Effects don't work

@AKuHAK @rickgaiser @israpps @uyjulian @fjtrujy @Wolf3s @HowlingWolfHWC @xbox1978

Ps2sdk goes downfall.

@xbox1978
Copy link
Author

OPL Beta 1.2.0 2199 (run_2071) - Sound Effects work well OPL Beta 1.2.0 2199 (run_2072) - Sound Effects don't work OPL Beta 1.2.0 2201 (run_2124) - Sound Effects don't work
@AKuHAK @rickgaiser @israpps @uyjulian @fjtrujy @Wolf3s @HowlingWolfHWC @xbox1978

Ps2sdk goes downfall.

After using the latest ps2sdk, the problem still persists. I don't know why it is so bad.

@israpps
Copy link
Contributor

israpps commented May 20, 2025

This could be much easier to solve if my PR on the workflow trigger was merged long ago

@fjtrujy
Copy link
Member

fjtrujy commented May 20, 2025

This could be much easier to solve if my PR on the workflow trigger was merged long ago

Which one?

@israpps
Copy link
Contributor

israpps commented May 20, 2025

This could be much easier to solve if my PR on the workflow trigger was merged long ago

Which one?

I made a PR to every workflow file capable of triggering the workflow of another repo to include on the payload, the repository Wich triggered the execution.

So, basically, let's say that the IOP toolchain repository was updated and that triggered this ci run, it would show up on the repository_dispatch event payload

One of them: #300

@fjtrujy
Copy link
Member

fjtrujy commented May 20, 2025

This could be much easier to solve if my PR on the workflow trigger was merged long ago

Which one?

I made a PR to every workflow file capable of triggering the workflow of another repo to include on the payload, the repository Wich triggered the execution.

So, basically, let's say that the IOP toolchain repository was updated and that triggered this ci run, it would show up on the repository_dispatch event payload

One of them: #300

Yeah, I remember… I need to apply the same we did in the PSPDev which is working quite well

@israpps
Copy link
Contributor

israpps commented May 20, 2025

Ah, if you have a better alternative then maybe it's better to give it a shot

@xbox1978
Copy link
Author

xbox1978 commented May 22, 2025

Ah, if you have a better alternative then maybe it's better to give it a shot

Until now, using ps2sdk has been terrible. Still black screen

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants