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Pascal Schwenke
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Updated README.md
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README.md

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**Follow me on [Twitter](https://twitter.com/pascalschwenke) and add me on [LinkedIn](https://www.linkedin.com/in/pascal-schwenke-537a8a169/)!**
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# In-App Review plugin for Godot 3.2.3
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# In-App Review plugin for Godot 3.3
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This plugin implements the [Google Play In-App Review API](https://developer.android.com/guide/playcore/in-app-review/) for [Godot 3.2.3](https://godotengine.org/).
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This plugin implements the [Google Play In-App Review API](https://developer.android.com/guide/playcore/in-app-review/) for [Godot 3.3](https://godotengine.org/).
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See the plugin in action:\
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[![Demo video](https://github.com/pschw/InAppReview/blob/main/thumbnail_mini.png?raw=true)](https://youtu.be/yeLkmzhKMUg "Demo video")
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## Adding the plugin to Godot 3.2.3
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## Adding the plugin to Godot 3.3
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1. Follow the [official documentation](https://docs.godotengine.org/en/latest/getting_started/workflow/export/android_custom_build.html) to configure, install and enable an Android Custom Build.
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2. Download the In-App Review plugin from the release tab.
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3. Extract the contents of InAppReviewPlugin.7z to `res://android/plugins`
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4. Call the plugin from a godot script (see chapter below).
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5. When exporting your game via a preset in `Project>Export...` make sure that `Use Custom Build` and `Review Plugin` is checked.
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5. Go to the folder `res://android/build`open the file config.gradle and make sure at least `minSdk : 21` is set.
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6. When exporting your game via a preset in `Project>Export...` make sure that `Use Custom Build` and `Review Plugin` is checked.
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## Using the plugin in a Godot script
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Check if the singleton instance of `ReviewPlugin` is available. Optionally you can connect the signals of the plugin.

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