diff --git a/USAGE.md b/USAGE.md index c63fc51b..8307a9ca 100644 --- a/USAGE.md +++ b/USAGE.md @@ -248,7 +248,7 @@ Comments in shaders are kept (also for generated shaders by fpe_shaders) ##### LIBGL_DEFAULTWRAP Hack to define default WRAP mode for texture -* 0 : Default wrap mode is GL_REPEAT (normal OpenGL behavour): default on NPOT hardware +* 0 : Default wrap mode is GL_REPEAT (normal OpenGL behaviour): default on NPOT hardware * 1 : Default wrap mode is GL_CLAMP_TO_EDGE: default on limited NPOT or non-NPOT hardware * 2 : Default wrap mode is GL_CLAMP_TO_EDGE, enforced (not advised) @@ -265,7 +265,7 @@ For the Color Attachment 0 to be a Texture2D (even if program attachs a Renderbu ##### LIBGL_BLITFULLSCREEN Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done * 0 : Don't force -* 1 : Default: Activate the hack (usefull with Wine/D3D) +* 1 : Default: Activate the hack (useful with Wine/D3D) ##### LIBGL_NOARBPROGRAM Don't expose ARB Program extensions (GL_ARB_vertex_program, GL_ARB_fragment_program and GL_EXT_program_parameters)