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implement draw distance? #11
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The game should not be slow. I play it on a Pandora and it's fast. Be sure to disable msaa with Also, you can add |
I check specs and Chip is more powerfull than Pandora Classic but kinda similar spec to Rebirth, but this is what i do step by step:
video showing command also terminal output via command > output.txt: |
I don't think you are using gl4es, it's probaby mesa software that is running. I guess gl4es libGL.so is not in |
so if it build via your instruction than yes libGL.so.1 is in /build/lib so i use: |
Ok, it's gl4es now that is used, and it seems the ARM GLES driver is used too. Still, if it's 0 fps, that means there is an issue with the driver somewhere. |
Oh, nice icon! Yeah, Maybe I'll grab it. Just type May you'll need to install es2gears if |
Check that and yes i didint had |
The fps should be printed to the console every second or 2 (I think, not totaly sure)... Do you have ssh access on you pocketchip? It would be very usefull to do a |
I check. That es2gear shows 51-58 fps I didint hav |
Yep, that why I suggested you use ssh... I assume ssh service is running, so from a windows PC use putty to connect to your PocketCHIP (or simply use ssh from a linux terminal if you have linux pc. |
This is geting harder than i was thinking. I can try on ubuntu because i use it to flash chip but i need to know what to do step by step. CHIP should be able SSH after all its developing board similar to other ones |
Hey!
I was posting issue in gl4es :D. I do that because i want install and share instrucion with others how to play this game on pocketCHIP
It works now but when "menu" works fine with like 10-20fps, game itself run too slow. Idk. how you draw track model but maybe its possible to implement draw distance? maybe this could increase it
i test it with:
and both option with -n
and i don't want to be offence because different machine spec etc. but emulating oryginal game via v64 works faster.
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