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Breaking Changes #437
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Breaking Changes #437
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The future is now!*
("now" refers to release of stellar expedition)
alpha testers will need to manually switch off this version for play without stellar expedition
programmable inserter things
fix overridding other events
fix crash too
fix crash when opening another gui type
fix not actually targeting anything :P
fix entities not being properly removed
fix inserters being programmable in space
…uldnt be using them anyways
blueprint support, ghost support, modded inserter support but you shouldnt be using them anyways
Space-supports
* Change order for muddy-sludge to set it as the default recipe Currently "soil-washing" is used as the default recipe when selecting the "muddy-sludge" signal for some reason. * Update recipe icon for muddy-sludge Adds ingredients in the upper left and right corners of the icon to differentiate it from the fluid itself
* Many typos fixed and some new translations in DE locale (#441) Many typos fixed and some new translations. Thanks CarstenG! * Fix infinite? migration with very large amounts of hidden spoiling items (#443) Eating all your CPU trying to make a spreadsheet of all the spoilage possibilities that Dancing Miku provides * Improved generator autofill to evenly distribute stacks of fuels. (#439) * Added Dutch locale (#444) * Added Dutch locale * Update changelog.txt * German (`de`) translation of codex (#442) Thanks to CarstenG * Tint empty methanol canisters to be darker than filled methanol canisters (#458). Resolves pyanodon/pybugreports#1204 The icons for empty and filled methanol canisters currently look exactly the same and can't be told apart. * rich text toggle (#459) added an optional field to specify the rich_text_setting on codex pages. If not specified the default is highlight Co-authored-by: Zachary Picco <[email protected]> * Add keyboard shortcuts for TURD codex page and Caravan manager (#453) * Add open_wiki_to_page remote * Add codex button tooltip * Autotech 2.0 (#457) * Adapt codebase to style required by autotech 2.0 * Migrate tech names of pyAL science packs. * Removed recipe.autotech_is_not_primary_recipe Replaced with `recipe.results[n].autotech_ignore` * Regenerate cache files. * Remove ignore_for_dependencies flag. * Regenerate cache files. * Tuned down the exponential ramping on worker robot speed from 2^N to 1.5^N. * Rename autotech_ignore -> autotech_is_not_primary_source * Typo * Regenerate cache files. --------- Co-authored-by: Carsten Gerlach <[email protected]> Co-authored-by: oorzkws <[email protected]> Co-authored-by: Craig Johnston <[email protected]> Co-authored-by: QatSquirrel <[email protected]> Co-authored-by: Lynnatic <[email protected]> Co-authored-by: Alyssa Doubrovsky <[email protected]> Co-authored-by: William <[email protected]>
just hide the gui dont destroy it
actually update proxies when buildings are placed
* Storage tank rewrite * There is no longer any seperation between "pyph tanks" and "pyin tanks". * Decopule py tank internal names from their fluid values.
…processing into breaking-changes
* Linearilized Dependencies * Linearized PyCoal and PyIndustry Linearized PyCoal and PyIndustry * PyFusionEnergy Linearization Linearizes PyCoalProcessing with PyFusionEnergy * Linearized with PyRawOres Linearized PyCoalProcessing with PyRawOres * fluid tank fixes * Final Linearization Tweaks --------- Co-authored-by: Alyssa Doubrovsky <[email protected]>
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This PR is just for difference tracking