diff --git a/voxel_mesher/main.cpp b/voxel_mesher/main.cpp index f32c890..f2216a0 100644 --- a/voxel_mesher/main.cpp +++ b/voxel_mesher/main.cpp @@ -118,22 +118,22 @@ class CubeGeometryBuilder if (faces[NorthFace]) { SetNormal( 0, 0, -1 ); - SetSetUV(uvRect.x, uvRect.y); + SetSetUV(uvRect.width, uvRect.height); PushVertex(position); - SetSetUV(uvRect.width, uvRect.height); + SetSetUV(uvRect.x, uvRect.y); PushVertex(position, 1, 1, 0); - SetSetUV(uvRect.width, uvRect.y); + SetSetUV(uvRect.x, uvRect.height); PushVertex(position, 1, 0, 0); - SetSetUV(uvRect.x, uvRect.y); + SetSetUV(uvRect.width, uvRect.height); PushVertex(position); - SetSetUV(uvRect.x, uvRect.height); + SetSetUV(uvRect.width, uvRect.y); PushVertex(position, 0, 1, 0); - SetSetUV(uvRect.width, uvRect.height); + SetSetUV(uvRect.x, uvRect.y); PushVertex(position, 1, 1, 0); } @@ -142,22 +142,22 @@ class CubeGeometryBuilder { SetNormal(0, 0 ,1); - SetSetUV(uvRect.x, uvRect.y); + SetSetUV(uvRect.width, uvRect.height); PushVertex(position, 0, 0, 1); - SetSetUV(uvRect.width, uvRect.y); + SetSetUV(uvRect.x, uvRect.height); PushVertex(position, 1, 0, 1); - SetSetUV(uvRect.width, uvRect.height); + SetSetUV(uvRect.x, uvRect.y); PushVertex(position, 1, 1, 1); - SetSetUV(uvRect.x, uvRect.y); + SetSetUV(uvRect.width, uvRect.height); PushVertex(position, 0, 0, 1); - SetSetUV(uvRect.width, uvRect.height); + SetSetUV(uvRect.x, uvRect.y); PushVertex(position, 1, 1, 1); - SetSetUV(uvRect.x, uvRect.height); + SetSetUV(uvRect.width, uvRect.y); PushVertex(position, 0, 1, 1); } @@ -168,7 +168,7 @@ class CubeGeometryBuilder SetSetUV(uvRect.x, uvRect.height); PushVertex(position, 1, 0, 1); - SetSetUV(uvRect.x, uvRect.y); + SetSetUV(uvRect.width, uvRect.height); PushVertex(position, 1, 0, 0); SetSetUV(uvRect.width, uvRect.y); @@ -180,7 +180,7 @@ class CubeGeometryBuilder SetSetUV(uvRect.width, uvRect.y); PushVertex(position, 1, 1, 0); - SetSetUV(uvRect.width, uvRect.height); + SetSetUV(uvRect.x, uvRect.y); PushVertex(position, 1, 1, 1); } @@ -189,22 +189,22 @@ class CubeGeometryBuilder { SetNormal(-1, 0, 0); - SetSetUV(uvRect.x, uvRect.height); + SetSetUV(uvRect.width, uvRect.height); PushVertex(position, 0, 0, 1); - SetSetUV(uvRect.width, uvRect.y); + SetSetUV(uvRect.x, uvRect.y); PushVertex(position, 0, 1, 0); - SetSetUV(uvRect.x, uvRect.y); + SetSetUV(uvRect.x, uvRect.height); PushVertex(position, 0, 0, 0); - SetSetUV(uvRect.x, uvRect.height); + SetSetUV(uvRect.width, uvRect.height); PushVertex(position, 0, 0, 1); - SetSetUV(uvRect.width, uvRect.height); + SetSetUV(uvRect.width, uvRect.y); PushVertex(position, 0, 1, 1); - SetSetUV(uvRect.width, uvRect.y); + SetSetUV(uvRect.x, uvRect.y); PushVertex(position, 0, 1, 0); }