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ImplementationMMK.cpp
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140 lines (128 loc) · 2.18 KB
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//Rayyan Mridha
//MMK Implementation
//11-5-22
#include "MMK.h"
//Scorpian
//Constructor
Scorpian::Scorpian() : special(0), heavy(0), small(0), health(5000)
{ }
//Set functions
void Scorpian::setSpecial(int damage)
{
special = damage;
}
void Scorpian::setHeavy(int damage)
{
heavy = damage;
}
void Scorpian::setSmall(int damage)
{
small = damage;
}
void Scorpian::setHealth(int newHealth)
{
if (newHealth < 0)
{
health = 0;
}
else
{
health = newHealth;
}
}
//Get functions
int Scorpian::getSpecial()
{
return special;
}
int Scorpian::getHeavy()
{
return heavy;
}
int Scorpian::getSmall()
{
return small;
}
int Scorpian::getHealth()
{
return health;
}
string Scorpian::getAttribute()
{
return attribute;
}
//Member functions
void Scorpian::specialAtk()
{
cout << "Scorpian used his dagger swing to deal " << special << " damage!" << endl;
}
void Scorpian::heavyAtk()
{
cout << "Scorpian used his heavy attack to deal " << heavy << " damage!" << endl;
}
void Scorpian::smallAtk()
{
cout << "Scorpian used his small attack to deal " << small << " damage!" << endl;
}
//Subzero
//Constructor
Subzero::Subzero() : special(0), heavy(0), small(0), health(5000)
{ }
//Set functions
void Subzero::setSpecial(int damage)
{
special = damage;
}
void Subzero::setHeavy(int damage)
{
heavy = damage;
}
void Subzero::setSmall(int damage)
{
small = damage;
}
void Subzero::setHealth(int newHealth)
{
if (newHealth < 0)
{
health = 0;
}
else
{
health = newHealth;
}
}
//Get functions
int Subzero::getSpecial()
{
return special;
}
int Subzero::getHeavy()
{
return heavy;
}
int Subzero::getSmall()
{
return small;
}
int Subzero::getHealth()
{
return health;
}
string Subzero::getAttribute()
{
return attribute;
}
//Member functions
void Subzero::specialAtk()
{
cout << "Subzero used his ice blade to deal " << special << " damage!" << endl;
}
void Subzero::heavyAtk()
{
cout << "Subzero used his heavy attack to deal " << heavy << " damage!" << endl;
}
void Subzero::smallAtk()
{
cout << "Subzero used his small attack to deal " << small << " damage!" << endl;
}