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voidInitTempoMap (); // will make sure there's at least one point in tempo map (we can't manipulate tempo map's chunk (i.e. insert new points) if there isn't at least one point in tempo map)
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boolInitTempoMap (); // will make sure there's at least one point in tempo map (we can't manipulate tempo map's chunk (i.e. insert new points) if there isn't at least one point in tempo map)
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voidRemoveTempoMap ();
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voidUnselectAllTempoMarkers ();
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voidUpdateTempoTimeline (); // UpdateTimeline() isn't enough after changing tempo points through chunk - call this instead
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