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Fuego.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Fuego here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Fuego extends Actor
{
int MOVE=3;
/**
* Act - do whatever the Fuego wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
setLocation(getX(), getY()+MOVE);
NiñaFight2 n = (NiñaFight2) getOneIntersectingObject(NiñaFight2.class);
if(n!=null)
{
SalonClases2.vidaPersonaje.add(-1);
if(SalonClases2.vidaPersonaje.getValue()==0){
GameRecord gameRecord = new GameRecord(Greenfoot.ask("Nombre del Jugador: "), SalonClases2.score.getValue());
RecordsManager recordsManager = new RecordsManager("records.txt", 10);
recordsManager.save(gameRecord);
Greenfoot.setWorld(new ScoreWorld());
}
getWorld().removeObject(this);
}
else if(getY() > 490)
{
getWorld().removeObject(this);
}
}
}