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state.cpp
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#include <iostream>
#include <memory>
using namespace std;
class Child;
class ISchoolState
{
public:
virtual void onState( Child* child ) = 0;
virtual ~ISchoolState( )
{
}
};
class Child
{
public:
explicit Child( ISchoolState* state, int age )
:m_state( state ),
m_age( age )
{
}
void setState( ISchoolState* state )
{
m_state.reset( state );
}
void onSchool( )
{
if( m_state.get( ) != NULL )
{
m_state->onState( this );
}
}
int getAge( ) const
{
return m_age;
}
void addOneAge( )
{
m_age++;
}
private:
auto_ptr<ISchoolState> m_state;
int m_age;
};
class Junior : public ISchoolState
{
public:
void onState( Child* child )
{
int age = child->getAge( );
if( age >12 && age < 16 )
{
cout<<"age:"<<age<<" in junior school"<<endl;
}
else
{
child->setState( NULL );
}
}
~Junior( )
{
cout<<"---------------Junior destroy"<<endl;
}
};
class Primary : public ISchoolState
{
public:
void onState( Child* child )
{
int age = child->getAge( );
if( age > 6 && age <= 12 )
{
cout<<"age:"<<age<<" in primary school"<<endl;
}
else
{
child->setState( new Junior( ) );
}
}
~Primary( )
{
cout<<"---------------primary destroy"<<endl;
}
};
class Kindergarten : public ISchoolState
{
public:
void onState( Child* child )
{
int age = child->getAge( );
if( age <= 6)
{
cout<<"age:"<<age<<" in kindergarten"<<endl;
}
else
{
child->setState( new Primary( ) );
}
}
~Kindergarten( )
{
cout<<"---------------Kindergarten destroyed!"<<endl;
}
};
int main( void )
{
Kindergarten* kindergarten = new Kindergarten( );
Child child( kindergarten, 0 );
int age = child.getAge( );
while( age < 17 )
{
child.onSchool( );
child.addOneAge( );
age = child.getAge( );
}
return 0;
}