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Add Humble release notes for Rviz2 (#2537) (#2588)
* Add Humble release notes for Rviz2 Signed-off-by: ahcorde <[email protected]> * Improved doc Signed-off-by: ahcorde <[email protected]> * feedback Signed-off-by: ahcorde <[email protected]> * Added feedback Signed-off-by: ahcorde <[email protected]> * feedback Signed-off-by: ahcorde <[email protected]> (cherry picked from commit f19294b) Co-authored-by: Alejandro Hernández Cordero <[email protected]>
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source/Releases/Release-Humble-Hawksbill.rst

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@@ -708,6 +708,29 @@ The CMake function ``rosidl_target_interfaces()`` has been deprecated, and now i
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Users wanting to use messages/services/actions in the same ROS package that generated them should instead call ``rosidl_get_typesupport_target()`` and then ``target_link_libraries()`` to make their targets depend on the returned typesupport target.
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See https://github.com/ros2/rosidl/pull/606 for more details, and https://github.com/ros2/demos/pull/529 for an example of using the new function.
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rviz2
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^^^^^
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We've added `the ability to apply textures defined via URI to arbitrary triangle lists using UV Coordinates <https://github.com/ros2/rviz/pull/719>`__.
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Now we can create a gradient pull from a texture map instead of the default grayscale.
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This will enable complex coloring of markers. To use this, you should use the
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``visualization_msgs/Marker.msg`` and fill the ``texture_resource``, ``texture``, ``uv_coordinates`` and ``mesh_file`` fields.
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You can find more information `here <https://github.com/ros2/common_interfaces/pull/153>`__.
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.. image:: images/triangle_marker_with_gradient.png
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We also added the ability to visualize inertias. To do this, you select enable 'Inertia' in the 'Mass Properties' under the robot model:
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.. image:: images/rviz_mass_inertia.png
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You can see an image of an inertia below.
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.. image:: images/tb4_inertia.png
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Some smaller changes are that we've `improved the efficiency of 3-bytes pixel formats <https://github.com/ros2/rviz/pull/743>`__ and have `changed the way inertias are computed to use ignition math rather than Ogre's math libraries <https://github.com/ros2/rviz/pull/751>`__.
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geometry2
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^^^^^^^^^
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