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I was playing Swords & Sandals 2 (swf) for about an hour using Ruffle app on my months old Windows 11 laptop. Suddenly, Ruffle popped up a bug alert window. When I clicked ok, this page popped up in my browser.
What does the crash message say?
panicked at C:\Users\runneradmin/.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-24.0.1\src\backend\wgpu_core.rs:1423:26:
wgpu error: Validation Error
Caused by:
In Device::create_texture
Not enough memory left.
Describe what you were doing
I was playing Swords & Sandals 2 (swf) for about an hour using Ruffle app on my months old Windows 11 laptop. Suddenly, Ruffle popped up a bug alert window. When I clicked ok, this page popped up in my browser.
What does the crash message say?
panicked at C:\Users\runneradmin/.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-24.0.1\src\backend\wgpu_core.rs:1423:26:
wgpu error: Validation Error
Caused by:
In Device::create_texture
Not enough memory left.
Ruffle Version
0.1.0-nightly (106eae5 2025-02-18)
Affected platform
Desktop app
Operating system
Windows 10.0.26120 (Windows 11 Professional) [64-bit]
Additional information
Filename: Swords and Sandals 2 (v 2.1.0).swf
Render Info
Renderer: wgpu
Adapter Backend: Vulkan
Adapter Name: "AMD Radeon(TM) Graphics"
Adapter Device Type: IntegratedGpu
Adapter Driver Name: "AMD proprietary driver"
Adapter Driver Info: "24.30.13.02 (AMD proprietary shader compiler)"
Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES)
Available features: Features(DEPTH_CLIP_CONTROL | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC_SLICED_3D | TIMESTAMP_QUERY | INDIRECT_FIRST_INSTANCE | SHADER_F16 | RG11B10UFLOAT_RENDERABLE | BGRA8UNORM_STORAGE | TEXTURE_INT64_ATOMIC | TEXTURE_FORMAT_16BIT_NORM | PIPELINE_STATISTICS_QUERY | TIMESTAMP_QUERY_INSIDE_ENCODERS | TIMESTAMP_QUERY_INSIDE_PASSES | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | PARTIALLY_BOUND_BINDING_ARRAY | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | PUSH_CONSTANTS | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | MULTIVIEW | TEXTURE_ATOMIC | TEXTURE_FORMAT_NV12 | EXPERIMENTAL_RAY_TRACING_ACCELERATION_STRUCTURE | EXPERIMENTAL_RAY_QUERY | SHADER_F64 | SHADER_I16 | SHADER_PRIMITIVE_INDEX | DUAL_SOURCE_BLENDING | SHADER_INT64 | SUBGROUP | SUBGROUP_VERTEX | SUBGROUP_BARRIER | PIPELINE_CACHE | SHADER_INT64_ATOMIC_MIN_MAX | SHADER_INT64_ATOMIC_ALL_OPS | VULKAN_EXTERNAL_MEMORY_WIN32)
Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 8192, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 2147483648, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 32, min_storage_buffer_offset_alignment: 32, max_inter_stage_shader_components: 128, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 }
Surface quality: low
Surface samples: 1
Surface size: (800, 600, 1)
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