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perf: increase min buckets on very small types
Consider `HashSet<u8>` on x86_64 with SSE with various bucket sizes and how many bytes the allocation ends up being: | buckets | capacity | allocated bytes | | ------- | -------- | --------------- | | 4 | 3 | 36 | | 8 | 7 | 40 | | 16 | 14 | 48 | | 32 | 28 | 80 | In general, doubling the number of buckets should roughly double the number of bytes used. However, for small bucket sizes for these small TableLayouts (4 -> 8, 8 -> 16), it doesn't happen. This is an edge case which happens because of padding of the control bytes and adding the Group::WIDTH. Taking the buckets from 4 to 16 (4x) only takes the allocated bytes from 36 to 48 (~1.3x). This platform isn't the only one with edges. Here's aarch64 on an M1 for the same `HashSet<u8>`: | buckets | capacity | allocated bytes | | ------- | -------- | --------------- | | 4 | 3 | 20 | | 8 | 7 | 24 | | 16 | 14 | 40 | Notice 4 -> 8 buckets leading to only 4 more bytes (20 -> 24) instead of roughly doubling. Generalized, `buckets * table_layout.size` needs to be at least as big as `table_layout.ctrl_align`. For the cases I listed above, we'd get these new minimum bucket sizes: - x86_64 with SSE: 16 - aarch64: 8 This is a niche optimization. However, it also removes possible undefined behavior edge case in resize operations. In addition, it may be a useful property to utilize over-sized allocations (see #523).
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src/raw/mod.rs

+53-13
Original file line numberDiff line numberDiff line change
@@ -192,14 +192,40 @@ impl ProbeSeq {
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// Workaround for emscripten bug emscripten-core/emscripten-fastcomp#258
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#[cfg_attr(target_os = "emscripten", inline(never))]
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#[cfg_attr(not(target_os = "emscripten"), inline)]
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fn capacity_to_buckets(cap: usize) -> Option<usize> {
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fn capacity_to_buckets(cap: usize, table_layout: TableLayout) -> Option<usize> {
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debug_assert_ne!(cap, 0);
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// todo: what happens with ZSTs?
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// Consider a small layout like TableLayout { size: 1, ctrl_align: 16 } on
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// a platform with Group::WIDTH of 16 (like x86_64 with SSE2). For small
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// bucket sizes, this ends up wasting quite a few bytes just to pad to the
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// relatively larger ctrl_align:
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//
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// | capacity | buckets | bytes allocated | bytes per item |
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// | -------- | ------- | --------------- | -------------- |
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// | 3 | 4 | 36 | (Yikes!) 12.0 |
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// | 7 | 8 | 40 | (Poor) 5.7 |
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// | 14 | 16 | 48 | 3.4 |
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// | 28 | 32 | 80 | 3.3 |
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//
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// The ratio of ctrl_align / size is used to set a minimum buckets so
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// that padding to the alignment isn't dominating the total allocation.
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let cap = {
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let q = table_layout.ctrl_align / table_layout.size.max(1);
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match q.checked_mul(7) {
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None => cap,
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Some(x) => {
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let adjusted = x / 8;
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adjusted.max(cap)
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}
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}
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};
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// For small tables we require at least 1 empty bucket so that lookups are
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// guaranteed to terminate if an element doesn't exist in the table.
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if cap < 8 {
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// We don't bother with a table size of 2 buckets since that can only
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// hold a single element. Instead we skip directly to a 4 bucket table
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// hold a single element. Instead, skip directly to a 4 bucket table
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// which can hold 3 elements.
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return Some(if cap < 4 { 4 } else { 8 });
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}
@@ -1126,7 +1152,7 @@ impl<T, A: Allocator> RawTable<T, A> {
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// elements. If the calculation overflows then the requested bucket
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// count must be larger than what we have right and nothing needs to be
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// done.
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let min_buckets = match capacity_to_buckets(min_size) {
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let min_buckets = match capacity_to_buckets(min_size, Self::TABLE_LAYOUT) {
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Some(buckets) => buckets,
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None => return,
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};
@@ -1257,14 +1283,8 @@ impl<T, A: Allocator> RawTable<T, A> {
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/// * If `self.table.items != 0`, calling of this function with `capacity`
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/// equal to 0 (`capacity == 0`) results in [`undefined behavior`].
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///
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/// * If `capacity_to_buckets(capacity) < Group::WIDTH` and
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/// `self.table.items > capacity_to_buckets(capacity)`
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/// calling this function results in [`undefined behavior`].
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///
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/// * If `capacity_to_buckets(capacity) >= Group::WIDTH` and
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/// `self.table.items > capacity_to_buckets(capacity)`
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/// calling this function are never return (will go into an
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/// infinite loop).
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/// * If `self.table.items > capacity_to_buckets(capacity, Self::TABLE_LAYOUT)`
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/// calling this function are never return (will loop infinitely).
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///
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/// See [`RawTableInner::find_insert_slot`] for more information.
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///
@@ -1782,8 +1802,8 @@ impl RawTableInner {
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// SAFETY: We checked that we could successfully allocate the new table, and then
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// initialized all control bytes with the constant `EMPTY` byte.
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unsafe {
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let buckets =
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capacity_to_buckets(capacity).ok_or_else(|| fallibility.capacity_overflow())?;
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let buckets = capacity_to_buckets(capacity, table_layout)
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.ok_or_else(|| fallibility.capacity_overflow())?;
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let result = Self::new_uninitialized(alloc, table_layout, buckets, fallibility)?;
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// SAFETY: We checked that the table is allocated and therefore the table already has
@@ -4566,6 +4586,26 @@ impl<T, A: Allocator> RawExtractIf<'_, T, A> {
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mod test_map {
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use super::*;
45684588

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#[test]
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fn test_minimum_capacity_for_small_types() {
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#[track_caller]
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fn test_t<T>() {
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let raw_table: RawTable<T> = RawTable::with_capacity(1);
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let actual_buckets = raw_table.buckets();
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let min_buckets = Group::WIDTH / core::mem::size_of::<T>();
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assert!(
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actual_buckets >= min_buckets,
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"expected at least {min_buckets} buckets, got {actual_buckets} buckets"
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);
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}
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4602+
test_t::<u8>();
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4604+
// This is only "small" for some platforms, like x86_64 with SSE2, but
4605+
// there's no harm in running it on other platforms.
4606+
test_t::<u16>();
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}
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fn rehash_in_place<T>(table: &mut RawTable<T>, hasher: impl Fn(&T) -> u64) {
45704610
unsafe {
45714611
table.table.rehash_in_place(

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