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GameActivity onTextInputEvent getting called twice #186

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@jb55

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@jb55

When I press a on the virtual keyboard

static void onTextInputEvent(GameActivity* activity,
                             const GameTextInputState* state) {
    struct android_app* android_app = ToApp(activity);
    LOGV("got text input event: '%.*s'", state->text_length, state->text_UTF8);
    pthread_mutex_lock(&android_app->mutex);
    if (!android_app->destroyed) {
        android_app->textInputState = 1;
        notifyInput(android_app);
    }
    pthread_mutex_unlock(&android_app->mutex);
}
03-11 17:00:55.721 28026 28026 V android_activity: got text input event: 'a'
03-11 17:00:55.721 28026 28086 I RustStdoutStderr: Notifying Input Available    
03-11 17:00:55.722 28026 28026 V android_activity: got text input event: 'aa'

only seems to happen on one of my devices. bizarre.

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