@@ -29,7 +29,7 @@ class ViewController: OSViewController {
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let layer : CALayer ? = self . view. layer
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baseLayer. frame = CGRect . init ( origin: CGPoint . zero, size: baseLayer. frame. size)
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- // baseLayer.colors = [OSColor() .randomColor().cgColor, OSColor() .randomColor().cgColor, OSColor() .randomColor().cgColor]
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+ // baseLayer.colors = [OSColor.randomColor().cgColor, OSColor.randomColor().cgColor, OSColor.randomColor().cgColor]
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layer? . addSublayer ( baseLayer)
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baseLayer. borderWidth = 0
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@@ -91,10 +91,10 @@ class ViewController: OSViewController {
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let triangleLayer = CAShapeLayer ( )
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triangleLayer. frame = baseLayer. frame
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triangleLayer. path = triangle. toPath ( )
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- triangleLayer. borderWidth = 0.5
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- triangleLayer. strokeColor = OSColor . black. cgColor
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+ // triangleLayer.borderWidth = 0.5
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+ // triangleLayer.strokeColor = OSColor.black.cgColor
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triangleLayer. fillColor = OSColor . gray. cgColor
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- triangleLayer. fillColor = OSColor ( ) . randomColor ( ) . cgColor
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+ triangleLayer. fillColor = OSColor . randomColor ( ) . cgColor
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triangleLayer. backgroundColor = OSColor . clear. cgColor
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baseLayer. addSublayer ( triangleLayer)
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}
@@ -103,7 +103,7 @@ class ViewController: OSViewController {
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// Style Square
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let a = CAShapeLayer ( )
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a. path = path. cgPath
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- a. strokeColor = OSColor ( ) . randomColor ( ) . cgColor
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+ a. strokeColor = OSColor . black . cgColor
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a. fillColor = nil
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a. opacity = 1.0
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a. lineWidth = 1
@@ -118,7 +118,7 @@ class ViewController: OSViewController {
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// // Style Square
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// let a = CAShapeLayer()
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// a.path = path2
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- // a.strokeColor = OSColor() .randomColor().cgColor
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+ // a.strokeColor = OSColor.randomColor().cgColor
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// a.fillColor = nil
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// a.opacity = 1.0
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// a.lineWidth = 1
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