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BasicShaderProgram.h
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42 lines (36 loc) · 1.36 KB
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#ifndef MYSHADERPROGRAM_H
#define MYSHADERPROGRAM_H
#include <QGLShaderProgram>
class BasicVertexShader;
class BasicFragmentShader;
class BasicShaderProgram : public QGLShaderProgram
{
Q_OBJECT
public:
BasicShaderProgram(QObject *parent = 0);
virtual ~BasicShaderProgram();
int vertexAttributeLocation() const;
int normalAttributeLocation() const;
int texCoordsAttributeLocation() const;
int mvpUniformLocation() const;
int mUniformLocation() const;
int vUniformLocation() const;
int colorUniformLocation() const;
int hasTextureUniformLocation() const;
int diffuseCoefUniformLocation() const;
int specularCoefUniformLocation() const;
private:
BasicVertexShader* _vertexShader;
BasicFragmentShader* _fragmentShader;
int _vertexAttributeLocation;
int _normalAttributeLocation;
int _texCoordsAttributeLocation;
int _mvpUniformLocation;
int _mUniformLocation;
int _vUniformLocation;
int _colorUniformLocation;
int _hasTextureUniformLocation;
int _specularCoefUniformLocation;
int _diffuseCoefUniformLocation;
};
#endif // MYSHADERPROGRAM_H