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60 lines (51 loc) · 1.25 KB
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AnimationPlayer.cpp
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60 lines (51 loc) · 1.25 KB
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//#include "AnimationPlayer.h"
//#include "AnimationClip.h"
//#include "Rig.h"
//AnimationPlayer::AnimationPlayer(Node *parent) : Node(parent)
//{
// _rig = NULL;
// _anim = NULL;
// setType("Animation");
// setName("Animation");
// DOF* speed = new DOF(DOF::Speed, true);
// speed->setMin(-2);
// speed->setMax(2);
// speed->setValue(1);
// setDOF(DOF::Speed, speed);
//}
//AnimationPlayer::~AnimationPlayer()
//{
//}
//void AnimationPlayer::update(float elapsed)
//{
// if (!_anim || !_rig)
// return ;
// DOF* speed = getDOF(DOF::Speed);
// _elapsed += speed ? (elapsed * speed->value()) : elapsed;
// Pose newPose;
// _anim->evaluate(_elapsed, newPose);
// _rig->applyPose(newPose);
// Node::update(elapsed);
//}
//void AnimationPlayer::setRig(Rig *rig)
//{
// _rig = rig;
//}
//void AnimationPlayer::setAnimation(AnimationClip *anim)
//{
// _anim = anim;
//}
//Channel *AnimationPlayer::channel(DOF *dof) const
//{
// if (!_rig || !_anim)
// return NULL;
// int idx = _rig->index(dof);
// if (idx == -1)
// return NULL;
// return _anim->channel(idx);
//}
//void AnimationPlayer::saveToFile(const QString &filename)
//{
// if (_anim)
// _anim->saveToFile(filename);
//}