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Particle.cpp
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86 lines (70 loc) · 1.17 KB
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#include "Particle.h"
Particle::Particle()
{
_mass = 0;
_idx = 0;
}
Particle::~Particle()
{
}
float Particle::mass() const
{
return _mass;
}
void Particle::setMass(float mass)
{
_mass = mass;
}
const QVector3D &Particle::pos() const
{
return _pos;
}
void Particle::setPos(const QVector3D &pos)
{
_pos = pos;
}
const QVector3D &Particle::velocity() const
{
return _velocity;
}
void Particle::setVelocity(const QVector3D &velocity)
{
_velocity = velocity;
}
const QVector3D &Particle::force() const
{
return _force;
}
void Particle::applyForce(const QVector3D &force)
{
_force += force;
}
void Particle::resetForce()
{
_force = QVector3D();
}
void Particle::update(float elapsed)
{
if (mass() > 0) {
QVector3D a = force() / mass();
setVelocity(velocity() + a * elapsed);
setPos(pos() + velocity() * elapsed);
}
resetForce();
}
int Particle::idx() const
{
return _idx;
}
void Particle::setIdx(int idx)
{
_idx = idx;
}
const QList<SpringDamper *> &Particle::springDampers() const
{
return _springDampers;
}
void Particle::addSpringDamper(SpringDamper *damper)
{
_springDampers.append(damper);
}