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client.py
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import socket
import pickle
import time
import threading
from multiprocessing import Process, Queue
from multiprocessing import Manager
import multiprocessing
multiprocessing.freeze_support()
import select
from log import Log
class NetworkSubprocess(Log):
def __init__(self, logFile, incomingMessageQueue, outgoingMessageQueue, bellsRung, variables):
self.logFile = logFile
Log.__init__(self, logFile=logFile)
self.incomingMessageQueue = incomingMessageQueue
self.outgoingMessageQueue = outgoingMessageQueue
self.bellsRung = bellsRung
self.variables = variables
self.incomingMessagesThread = threading.Thread(target=self.incomingMessages, args=(), daemon=True)
self.outgoingMessagesThread = threading.Thread(target=self.outgoingMessages, args=(), daemon=True)
def send(self, message):
try:
self.outgoingMessageQueue.put(bytes(message, "utf-8"))
except:
self.log("[ERROR] Could not send message to server: {}".format(message))
def setName(self):
self.send("setClientName:" + self.variables['userName'])
def receiveCommand(self, message):
if message.split(":")[0] == "connectionStatus":
if message.split(":")[1] == "Success":
self.variables['serverVersion'] = message.split(":")[3]
self.log("[SERVER] {} {} on {}:{}".format(message.split(":")[2], self.variables['serverVersion'], self.variables['addr'][0], self.variables['addr'][1]))
self.setName()
else:
self.log("[SERVER] Could not connect to server, error: {}".format(message.split(":")[1]))
self.server.close()
raise
elif message.split(":")[0] == "serverMessage":
self.log("[SERVER] {}".format(message.split(":")[1]))
elif (message.split(":"))[0] == "setClientName":
if (message.split(":"))[1] == "Success":
self.variables['clientName'] = (message.split(":"))[2]
self.log("[SERVER] Name set to {}".format(self.variables['clientName']))
else:
self.log("[SERVER] Could not set name, error: {}".format((message.split(":"))[1]))
self.variables['clientName'] = "Default"
self.log("[SERVER] Using name 'None'")
elif (message.split(":"))[0] == "setNumberOfBells":
self.variables['numberOfBells'] = int(message.split(":")[1])
self.variables['gotNumberOfBells'] = True
self.log("[SERVER] Number of ringing bells is {}".format(message.split(":")[1]))
elif (message.split(":"))[0] == "setBellStates":
self.variables['bellStates'] = message.split(":")[1]
self.variables['gotBellStates'] = True
self.log("[SERVER] Current bell states are {}".format(message.split(":")[1]))
elif message.split(":")[0] == "ringingCommand":
if message.split(":")[1] == "Begin":
self.log("[RINGING] Ringing beginning")
self.variables['ringing'] = True
else:
self.log("[ERROR] Unrecognised ringing command: {}".format((message.split(":"))[1]))
elif (message.split(":"))[0] == "R":
self.bellsRung.put(((message.split(":"))[1][0], (message.split(":"))[1][1:]))
elif (message.split(":"))[0] == "":
self.log("[WARNING] Empty server message, possible deconnection")
else:
self.log('[ERROR] Unrecognised command from server "{}"'.format((message.split(":"))[0]))
def incomingMessages(self):
while True:
start = time.time()
try:
message = self.incomingMessageQueue.get_nowait()
except:
pass
else:
self.receiveCommand(message)
time.sleep(max(1./self.variables['frameRate'] - (time.time() - start), 0))
def outgoingMessages(self):
while True:
start = time.time()
try:
message = self.outgoingMessageQueue.get_nowait()
except:
pass
else:
self.server.send(message+self.variables['messageEnd'])
time.sleep(max(1./self.variables['frameRate'] - (time.time() - start), 0))
def start(self):
self._lock = threading.Lock()
Log.__init__(self, logFile=self.logFile)
self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
inputs = [self.server]
outputs = []
self.incomingMessagesThread.start()
self.outgoingMessagesThread.start()
self.log("[INFO] Connecting to server...")
self.log("[INFO] Server IP: {}, server port: {}".format(self.variables['serverIP'], self.variables['serverPort']))
self._lock.acquire()
try:
self.server.connect(self.variables['addr'])
except socket.error as e:
self.log("[ERROR] Client.start.connect(): {}".format(str(e)))
inputs = None
self.variables['connected'] = False
self.variables['running'] = False
else:
self.server.setblocking(0)
self.variables['connected'] = True
self.variables['running'] = True
self._lock.release()
while self.variables['running']:
start = time.time()
try:
self.readable, self.writable, self.exceptional = select.select(inputs, outputs, inputs)
except:
pass
else:
for s in self.readable:
data = s.recv(self.variables['dataSize'])
if data:
data = data.decode("utf-8")
for message in data.split("/")[:-1]:
self.incomingMessageQueue.put(message)
if s not in outputs:
outputs.append(s)
else:
if s in outputs:
outputs.remove(s)
inputs.remove(s)
s.close()
time.sleep(max(1./self.variables['frameRate'] - (time.time() - start), 0))
self.server.close()
self.variables['connected'] = False
self.variables['disconnecting'] = False
class Network(Log):
def __init__(self, logFile, frameRate=30):
#multiprocessing.freeze_support()
self.logFile = logFile
Log.__init__(self, logFile=logFile)
self.incomingMessageQueue = Queue()
self.outgoingMessageQueue = Queue()
self.bellsRung = Queue()
manager = Manager()
self.variables = manager.dict({'frameRate':frameRate, 'disconnecting':False, 'dataSize':128, 'ringing':False,
'messageEnd':bytes("/", "utf-8"), 'connected':None, 'gotNumberOfBells':False, 'numberOfBells':0,
'gotBellStates':False, 'bellStates':'',
'userName':"", 'serverIP':"", 'serverPort':-1, 'addr':None, 'serverVersion':'-1.-1.-1',
'clientName':"", 'running':False, 'messagingThreadsClosed':False})
def send(self, message):
try:
self.outgoingMessageQueue.put(bytes(message, "utf-8"))
except:
self.log("[ERROR] Could not send message to server: {}".format(message))
def startNetworkSubProcess(logFile, incomingMessageQueue, outgoingMessageQueue, bellsRung, variables):
networkSubprocess = NetworkSubprocess(logFile, incomingMessageQueue, outgoingMessageQueue, bellsRung, variables)
networkSubprocess.start()
def connect(self, userName, serverIP, serverPort):
while self.variables['disconnecting']:
time.sleep(0.1)
self.__init__(logFile=self.logFile)
self.variables['userName'] = userName
self.variables['serverIP'] = serverIP
self.variables['serverPort'] = serverPort
self.variables['addr'] = (self.variables['serverIP'], self.variables['serverPort'])
self.clientThread = Process(target=Network.startNetworkSubProcess, args=(self.logFile, self.incomingMessageQueue, self.outgoingMessageQueue, self.bellsRung, self.variables))
self.clientThread.start()
time.sleep(0.5)
if self.variables['connected'] == False:
self.clientThread.join()
return self.variables['connected']
def disconnect(self):
self.variables['disconnecting'] = True
self.variables['running'] = False
def shutdown(self):
self.disconnect()
try:
self.incomingMessagesThread.join()
except:
pass
try:
self.outgoingMessagesThread.join()
except:
pass
self.clientThread.join()
def getNumberOfBells(self, empty=False):
if empty:
self.variables['gotNumberOfBells'] = False
else:
if self.variables['gotNumberOfBells'] == True:
return self.variables['numberOfBells']
else:
raise
def getBellStates(self, empty=False):
if empty:
self.variables['gotBellStates'] = False
else:
if self.variables['gotBellStates'] == True:
return self.variables['bellStates'][1:-1].replace("'", "").split(", ")
else:
raise
def getBellRung(self):
try:
return self.bellsRung.get_nowait()
except:
raise
def getVar(self, key):
return self.variables[key]
def setVar(self, key, value):
self.variables[key] = value
def threadsRunning(self):
return self.clientThread.is_alive()