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ringingScreen.py
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import pygame
import os
import sys
import time
import math
from audio import Audio
from bell import Bell
from button import Button
from keyPress import KeyPress
from log import Log
class RingingScreen(KeyPress, Log):
def __init__(self, network, width, height, font, frameRate, logFile, config):
if getattr(sys, 'frozen', False):
# In a bundle
self.exeDir = os.path.dirname(sys.executable)
else:
# In normal python
self.exeDir = ""
self.logFile = logFile
Log.__init__(self, logFile=logFile)
KeyPress.__init__(self)
self.network = network
self.width = width
self.height = height
self.font = font
self.frameRate = frameRate
self.config = config
#self.backgroundColour = (150, 150, 150)
self.backgroundColour = (230, 230, 230)
#self.backgroundColour = (255, 255, 255)
self.button_reloadBells = Button("Reload Bells", (0, 0), font=self.font, active=True, border=True, fontSize="small")
self.button_options = Button("Options", (self.button_reloadBells.rect.x+self.button_reloadBells.rect.w, 0), font=self.font, border=True, fontSize="small")
self.button_help = Button("Help", (self.button_options.rect.x+self.button_options.rect.w, 0), font=self.font, border=True, fontSize="small")
self.button_about = Button("About", (self.button_help.rect.x+self.button_help.rect.w, 0), font=self.font, border=True, fontSize="small")
self.button_back = Button("Back", (self.button_about.rect.x+self.button_about.rect.w, 0), font=self.font, border=True, fontSize="small")
self.button_quit = Button("Quit", (self.button_back.rect.x+self.button_back.rect.w, 0), font=self.font, border=True, fontSize="small")
self.button_blankSpace = Button("", (self.button_quit.rect.x+self.button_quit.rect.w, 0), font=self.font, border=True, fontSize="small", buttonColour=(self.button_options.borderColour))
self.button_blankSpace.rect.w = self.width - self.button_blankSpace.rect.x
self.buttons = [self.button_reloadBells, self.button_options, self.button_help, self.button_about, self.button_back, self.button_quit, self.button_blankSpace]
self.initialised = False
def initialise(self):
self.network.getNumberOfBells(empty=True)
self.network.send("numberOfBells:get")
waitingForNumberOFBells = True
while waitingForNumberOFBells:
try:
self.config.set('numberOfBells', self.network.getNumberOfBells())
except:
pass
else:
waitingForNumberOFBells = False
self.log("[Client] Number of bells set to {}".format(self.config.get('numberOfBells')))
ringableBells_tmp = self.config.get('ringableBells').copy()
keys_tmp = self.config.get('keys').copy()
for i in range(len(self.config.get('ringableBells'))):
if self.config.get('ringableBells')[i] > self.config.get('numberOfBells') or self.config.get('ringableBells')[i] < 1:
del ringableBells_tmp[i]
del keys_tmp[i]
self.config.set('ringableBells', ringableBells_tmp)
self.config.set('keys', keys_tmp)
self.bells = {}
seperationAngle = 2.0*math.pi / self.config.get('numberOfBells')
if self.config.get('numberOfBells') >= 8:
self.a = 1.35#*10/8.0
self.b = 1.0
elif self.config.get('numberOfBells') > 4:
self.a = 1.0 + 0.35 / 4 * (self.config.get('numberOfBells') - 4)
self.b = 1.0
else:
self.a = 1.0
self.b = 1.0
self.radius = 215+5*(self.config.get('numberOfBells'))
for i in range(self.config.get('numberOfBells')):
if self.config.get('numberOfBells') > 12:
width = 90 + 60 * 8//12
height = 90 + 60 * 8//12
else:
width = 90 + 60 * 8 // self.config.get('numberOfBells')
height = 90 + 60 * 8 // self.config.get('numberOfBells')
x = (self.width / 2.0 - 10 + self.radius*self.a*math.cos(seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0)) - width/2.0
y = (self.height / 2.0 - 10 + self.button_options.rect.h + self.radius*self.b*math.sin(seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0)) - width/2.0
if (seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0) <= math.pi/2.0 or (seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0) >= 3.0*math.pi/2.0:
textX = (self.width / 2.0 - 10 + (self.radius-0)*self.a*math.cos(seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0)) + width/2.0 - width/14.0
textY = (self.height / 2.0 - 10 + self.button_options.rect.h + (self.radius+0)*self.b*math.sin(seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0)) - width/2.0
else:
textX = (self.width / 2.0 - 10 + (self.radius+0)*self.a*math.cos(seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0)) - width/2.0
textY = (self.height / 2.0 - 10 + self.button_options.rect.h + (self.radius+0)*self.b*math.sin(seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0)) - width/2.0
self.bells[i+1] = Bell(i+1, location=(x, y), width=width, height=height,
textLocation=(textX, textY), font=self.font,
bellImageFile=os.path.join(self.exeDir, "..", "img", "handbell.png"),
backgroundColour=self.backgroundColour)
for i, _ in enumerate(self.config.get('ringableBells')) if len(self.config.get('ringableBells')) < self.config.get('numberOfBells') else enumerate(range(self.config.get('numberOfBells'))):
try:
key = self.config.get('keys')[i]
self.bells[self.config.get('ringableBells')[i]].setKey(self.keyPress(key))
except:
self.log("[WARNING] RingingScreen.initialise: Incorrect bell/key configuration of bell no. '{}' and key '{}'".format(self.config.get('ringableBells')[i], self.config.get('keys')[i]))
#self.mixer = pygame.mixer
#self.mixer.set_num_channels(self.config.get('numberOfBells'))
self.audio = Audio(self.config.get('numberOfBells'), self.config, self.logFile)
self.updateBellStates()
self.initialised = True
def updateBellStates(self):
self.network.getBellStates(empty=True)
self.network.send("bellStates:get")
waitingForBellStates = True
while waitingForBellStates:
try:
self.config.set('bellStates', self.network.getBellStates())
except:
pass
else:
waitingForBellStates = False
self.log("[Client] Bell States set to {}".format(self.config.get('bellStates')))
bellStates = self.config.get('bellStates')
for i in range(self.config.get('numberOfBells')):
self.bells[i+1].stroke = bellStates[i]
def updateBellKeys(self):
for i in range(1, self.config.get('numberOfBells')+1, 1):
self.bells[i].clearKey()
for i, _ in enumerate(self.config.get('ringableBells')) if len(self.config.get('ringableBells')) < self.config.get('numberOfBells') else enumerate(range(self.config.get('numberOfBells'))):
try:
key = self.config.get('keys')[i]
self.bells[self.config.get('ringableBells')[i]].setKey(self.keyPress(key))
except:
self.log("[WARNING] RingingScreen.updateBellKeys: Incorrect bell/key configuration of bell no. '{}' and key '{}'".format(self.config.get('ringableBells')[i], self.config.get('keys')[i]))
def updateBellDisplayLocations(self):
seperationAngle = 2.0*math.pi / self.config.get('numberOfBells')
if self.config.get('numberOfBells') >= 8:
self.a = 1.35#*10/8.0
self.b = 1.0
elif self.config.get('numberOfBells') > 4:
self.a = 1.0 + 0.35 / 4 * (self.config.get('numberOfBells') - 4)
self.b = 1.0
else:
self.a = 1.0
self.b = 1.0
self.radius = 215+5*(self.config.get('numberOfBells'))
for i, bell in self.bells.items():
i -= 1
if self.config.get('numberOfBells') > 12:
width = 90 + 60 * 8//12
height = 90 + 60 * 8//12
else:
width = 90 + 60 * 8 // self.config.get('numberOfBells')
height = 90 + 60 * 8 // self.config.get('numberOfBells')
x = (self.width / 2.0 - 10 + self.radius*self.a*math.cos(seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0)) - width/2.0
y = (self.height / 2.0 - 10 + self.button_options.rect.h + self.radius*self.b*math.sin(seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0)) - width/2.0
if (seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0) <= math.pi/2.0 or (seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0) >= 3.0*math.pi/2.0:
textX = (self.width / 2.0 - 10 + (self.radius-0)*self.a*math.cos(seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0)) + width/2.0 - width/14.0
textY = (self.height / 2.0 - 10 + self.button_options.rect.h + (self.radius+0)*self.b*math.sin(seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0)) - width/2.0
else:
textX = (self.width / 2.0 - 10 + (self.radius+0)*self.a*math.cos(seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0)) - width/2.0
textY = (self.height / 2.0 - 10 + self.button_options.rect.h + (self.radius+0)*self.b*math.sin(seperationAngle*(i-self.config.get('ringableBells')[0]+1) - seperationAngle/2.0 + math.pi/2.0)) - width/2.0
bell.updateLocation(x, y, textX, textY)
def display(self, display):
self.win = display.set_mode((self.width, self.height))
if self.initialised == False:
self.initialise()
else:
self.network.getNumberOfBells(empty=True)
self.network.send("numberOfBells:get")
waitingForNumberOFBells = True
while waitingForNumberOFBells:
try:
numberOfBells = self.network.getNumberOfBells()
except:
pass
else:
if numberOfBells != self.config.get('numberOfBells'):
self.initialise()
else:
self.updateBellStates()
waitingForNumberOFBells = False
#self.updateBellStates()
clock = pygame.time.Clock()
self.win.fill(self.backgroundColour)
for bell in self.bells.values():
bell.draw(display, renderNumber=True)
for button in self.buttons:
button.active = True
button.hovered = False
button.draw(display)
self.updated = True
run_ringing = True
while run_ringing:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run_ringing = False
return 'quit'
if event.type == pygame.MOUSEBUTTONDOWN:
if self.button_reloadBells.rect.collidepoint(event.pos):
self.initialise()
self.win.fill(self.backgroundColour)
for bell in self.bells.values():
bell.draw(display, renderNumber=True)
for button in self.buttons:
button.hovered = False
button.draw(display)
self.updated = True
elif self.button_options.rect.collidepoint(event.pos):
run_ringing = False
return 'optionsScreen'
elif self.button_about.rect.collidepoint(event.pos):
run_ringing = False
return 'aboutScreen'
elif self.button_help.rect.collidepoint(event.pos):
run_ringing = False
return 'helpScreen'
elif self.button_back.rect.collidepoint(event.pos):
run_ringing = False
return 'menuScreen'
elif self.button_quit.rect.collidepoint(event.pos):
run_ringing = False
return 'quit'
if event.type == pygame.KEYDOWN:
for bell in self.bells.values():
if event.key == bell.key:
bell.handle_event(self.network.send)
for button in self.buttons:
if button.rect.collidepoint(pygame.mouse.get_pos()):
button.hovered = True
button.updated = True
button.draw(display)
self.updated = True
elif button.active == True and button.hovered == True:
button.hovered = False
button.updated = True
button.draw(display)
self.updated = True
try:
stroke, bellNumber = self.network.getBellRung()
bellNumber = int(bellNumber)
except:
pass
else:
self.bells[bellNumber].bellRung(stroke)
self.bells[bellNumber].draw(display)
self.audio.play(bellNumber)
self.updated = True
if self.updated:
display.flip()
self.updated = False
clock.tick(self.frameRate)